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/* Apache License, Version 2.0 */
#include "FN_lang_multi_function.hh"
#include "FN_multi_function_eval_utils.hh"
#include "BLI_float3.hh"
#include "testing/testing.h"
namespace blender::fn::lang::tests {
static std::unique_ptr<MFSymbolTable> create_symbol_table()
{
static ResourceCollector resources;
std::unique_ptr<MFSymbolTable> symbols = std::make_unique<MFSymbolTable>();
static CustomMF_SI_SI_SO<int, int, int> add_ints_fn{"Add Ints",
[](int a, int b) { return a + b; }};
symbols->add_function("a+b", add_ints_fn);
static CustomMF_SI_SI_SO<std::string, int, std::string> repeat_string_fn{
"Repeat String", [](const std::string &str, int times) {
std::string new_string;
for (int i = 0; i < times; i++) {
new_string += str;
}
return new_string;
}};
symbols->add_function("a*b", repeat_string_fn);
static CustomMF_SI_SO<float, float3> float_to_float3_fn{"float to float3",
[](float a) { return float3(a, a, a); }};
symbols->add_function("float3", float_to_float3_fn);
static CustomMF_SI_SI_SI_SO<float, float, float, float3> make_float3_fn{
"make float3", [](float a, float b, float c) { return float3(a, b, c); }};
symbols->add_function("float3", make_float3_fn);
static CustomMF_SI_SI_SO<float3, float3, float3> add_float3_fn{
"add float3", [](float3 a, float3 b) { return a + b; }};
symbols->add_function("a+b", add_float3_fn);
static CustomMF_SI_SI_SO<float3, float, float3> scale_float3_fn{
"scale float3", [](float3 vec, float fac) { return vec * fac; }};
symbols->add_function("a*b", scale_float3_fn);
symbols->add_conversion<int, float>(resources);
symbols->add_conversion<float, int>(resources);
return symbols;
}
static MFSymbolTable &get_symbol_table()
{
static std::unique_ptr<MFSymbolTable> symbols = create_symbol_table();
return *symbols;
}
TEST(fn_lang_expression, SingleConstant)
{
MFSymbolTable symbols;
ResourceCollector resources;
const MultiFunction &fn = expression_to_multi_function(
"5", symbols, resources, MFDataType::ForSingle<int>());
const int result = mf_eval_1_SO<int>(fn);
EXPECT_EQ(result, 5);
}
TEST(fn_lang_expression, AddConstants)
{
MFSymbolTable &symbols = get_symbol_table();
ResourceCollector resources;
const MultiFunction &fn = expression_to_multi_function(
"3+6+10", symbols, resources, MFDataType::ForSingle<int>());
const int result = mf_eval_1_SO<int>(fn);
EXPECT_EQ(result, 19);
}
TEST(fn_lang_expression, RepeatString)
{
MFSymbolTable &symbols = get_symbol_table();
ResourceCollector resources;
const MultiFunction &fn = expression_to_multi_function(
"\"hello\" * (2 + 3)", symbols, resources, MFDataType::ForSingle<std::string>());
const std::string result = mf_eval_1_SO<std::string>(fn);
EXPECT_EQ(result, "hellohellohellohellohello");
}
TEST(fn_lang_expression, AddToVariable)
{
MFSymbolTable &symbols = get_symbol_table();
ResourceCollector resources;
const MultiFunction &fn = expression_to_multi_function("var + 4",
symbols,
resources,
MFDataType::ForSingle<int>(),
{{MFDataType::ForSingle<int>(), "var"}});
const int result = mf_eval_1_SI_SO<int, int>(fn, 10);
EXPECT_EQ(result, 14);
}
TEST(fn_lang_expression, UseUndefinedVariable)
{
MFSymbolTable &symbols = get_symbol_table();
ResourceCollector resources;
EXPECT_ANY_THROW(
expression_to_multi_function("var + 4", symbols, resources, MFDataType::ForSingle<int>()));
}
TEST(fn_lang_expression, SimpleVectorMath)
{
MFSymbolTable &symbols = get_symbol_table();
ResourceCollector resources;
const MultiFunction &fn = expression_to_multi_function("(float3(a, 2, 3) + float3(a)) * 10",
symbols,
resources,
MFDataType::ForSingle<float3>(),
{{MFDataType::ForSingle<float>(), "a"}});
const float3 result1 = mf_eval_1_SI_SO<float, float3>(fn, 3);
EXPECT_EQ(result1, float3(60, 50, 60));
const float3 result2 = mf_eval_1_SI_SO<float, float3>(fn, 0);
EXPECT_EQ(result2, float3(0, 20, 30));
}
} // namespace blender::fn::lang::tests