From 3f3c4f8f6b03abf858bffc7ed66e1feaf1ee2a45 Mon Sep 17 00:00:00 2001 From: Jakob Ovrum Date: Thu, 15 Jul 2010 20:06:38 +0900 Subject: [PATCH] Reworked readme a bit again --- readme.markdown | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/readme.markdown b/readme.markdown index c664041..05d29d2 100644 --- a/readme.markdown +++ b/readme.markdown @@ -23,7 +23,7 @@ LuaC++ makes use of the following C++0x features, which means your favorite comp * rvalue references * the tuple module -Additionally, when linking with Lua, make sure your Lua is compiled as C++ instead of C. This is because LuaC++ uses exceptions for error handling, which doesn't go very well with the default long jump behaviour. +Additionally, as LuaC++ uses C++ exceptions for error handling, make sure your Lua library is compiled as C++. License ==============================