Sushi is a GUI framework for the game World of Warcraft, designed to be:
- Completely object oriented.
- Versatile and easily extendable.
- Similar to Blizzard's API and hence, easy to learn.
How to Use
For instance, imagine you wish to create a dropdown choice menu. To do so, you can simply call the
local myMenu = LibStub('Sushi-3.1').Choice(MyParent) myMenu:SetPoint('CENTER') myMenu:SetLabel('My Awesome Dropdown') myMenu:AddChoice('Salmon') myMenu:AddChoice('Grouper') myMenu:AddChoice('None') myMenu:SetCall('OnInput', function(self, value) if value == 'None' then print('Not hungry?') else print('You cannot have it.') end end)
- Functionality is available as methods, never as attributes.
SetCallwork much alike the native
SetScript, except it is a method defined by the library. Multiple functions can be assigned to a single event.
- If you release the frame
myMenu, all attributes assigned to it and proprieties modified trough class methods will be cleared.
Each class is defined in it's own
.lua file under the
\classes directory. The library contains classes to display buttons, checkbuttons, dropdowns, editboxes, sliders, static popups, automatic layouts and more. Read the Class Reference for further details.
No class makes use of native code that can generate taint. For example, the Dropdown frame implementation does not make use of the