diff --git a/Assets/Mirage/Runtime/NetworkServer.cs b/Assets/Mirage/Runtime/NetworkServer.cs index a57edba1dd8..2c186cd2204 100644 --- a/Assets/Mirage/Runtime/NetworkServer.cs +++ b/Assets/Mirage/Runtime/NetworkServer.cs @@ -109,7 +109,7 @@ public class NetworkServer : MonoBehaviour, INetworkServer /// Number of active player objects across all connections on the server. /// This is only valid on the host / server. /// - public int NumPlayers => connections.Count(kv => kv.Identity != null); + public int NumberOfPlayers => connections.Count(kv => kv.Identity != null); /// /// A list of local connections on the server. diff --git a/Assets/Mirage/Samples~/Pong/Scripts/PaddleSpawner.cs b/Assets/Mirage/Samples~/Pong/Scripts/PaddleSpawner.cs index fb438cf2b22..4e1bcf334d4 100644 --- a/Assets/Mirage/Samples~/Pong/Scripts/PaddleSpawner.cs +++ b/Assets/Mirage/Samples~/Pong/Scripts/PaddleSpawner.cs @@ -13,12 +13,12 @@ public class PaddleSpawner : PlayerSpawner public override void OnServerAddPlayer(INetworkConnection conn) { // add player at correct spawn position - Transform start = Server.NumPlayers == 0 ? leftRacketSpawn : rightRacketSpawn; + Transform start = Server.NumberOfPlayers == 0 ? leftRacketSpawn : rightRacketSpawn; NetworkIdentity player = Instantiate(PlayerPrefab, start.position, start.rotation); ServerObjectManager.AddPlayerForConnection(conn, player.gameObject); // spawn ball if two players - if (Server.NumPlayers == 2) + if (Server.NumberOfPlayers == 2) { ball = Instantiate(ballPrefab); ServerObjectManager.Spawn(ball); diff --git a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs index a891ea249e7..4cca06a6ca1 100644 --- a/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs +++ b/Assets/Tests/Performance/Runtime/HeadlessBenchmark/Scripts/HeadlessBenchmark.cs @@ -52,7 +52,7 @@ private IEnumerator DisplayFramesPerSecons() long messages = messageCount - previousMessageCount; #if UNITY_EDITOR - Debug.LogFormat("{0} FPS {1} messages {2} clients", frames, messages, server.NumPlayers); + Debug.LogFormat("{0} FPS {1} messages {2} clients", frames, messages, server.NumberOfPlayers); #else Console.WriteLine("{0} FPS {1} messages {2} clients", frames, messages, server.NumPlayers); #endif diff --git a/Assets/Tests/Runtime/ClientServer/NetworkServerTests.cs b/Assets/Tests/Runtime/ClientServer/NetworkServerTests.cs index 0e80d7dc236..dcd35421f7c 100644 --- a/Assets/Tests/Runtime/ClientServer/NetworkServerTests.cs +++ b/Assets/Tests/Runtime/ClientServer/NetworkServerTests.cs @@ -114,7 +114,7 @@ public IEnumerator UnRegisterMessage1() => UniTask.ToCoroutine(async () => [Test] public void NumPlayersTest() { - Assert.That(server.NumPlayers, Is.EqualTo(1)); + Assert.That(server.NumberOfPlayers, Is.EqualTo(1)); } [Test]