diff --git a/Assets/Mirage/Editor/NetworkScenePostProcess.cs b/Assets/Mirage/Editor/NetworkScenePostProcess.cs index 456f0baabad..0b91e64fc05 100644 --- a/Assets/Mirage/Editor/NetworkScenePostProcess.cs +++ b/Assets/Mirage/Editor/NetworkScenePostProcess.cs @@ -66,9 +66,6 @@ static void PrepareSceneObject(NetworkIdentity identity) // set scene hash identity.SetSceneIdSceneHashPartInternal(); - // disable it - // note: NetworkIdentity.OnDisable adds itself to the - // spawnableObjects dictionary (only if sceneId != 0) identity.gameObject.SetActive(false); // safety check for prefabs with more than one NetworkIdentity