NetworkPositionSync
Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
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use package manager to get versions easily, or replace #v6.0.0 with the tag, branch or full hash of the commit.
IMPORTANT: update v6.0.0 with latest version on release page
"com.james-frowen.position-sync": "https://github.com/James-Frowen/NetworkPositionSync.git?path=/Assets/NetworkPositionSync#v6.0.0",Unity package
Download the UnityPackage or source code from Release page.
Setup
- Add
SyncPositionSystemto your NetworkManager or same GameObject asNetworkServerandNetworkClient - Add
SyncPositionBehaviourto your GameObjects - Check inspector settings to make sure they make sense for your setup
Bugs?
Please report any bugs or issues Here
Goals
- Easy to use
- Smoothly sync movement
- Low bandwidth
- Low latency
- Low Cpu usage