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Navigating the main map is confusing because there's no path markers (footprints, roads, etc) to indicate where the player is or should be going, or has gone before.
It would be better if there were a set of footpaths on the map that connect each location icon. Each section of footpath would appear when each new location appears (i.e. the path appears and then the icon appears on the map too, indicating a new path and location for the player to visit).
Footprints or dashes that appear instead of a solid road/path could be considered but they may be more difficult from a coding/technical standpoint.
There is mock up art done for the footprints already, if those want to be used for testing.
They're on the art repo under TravellingStickSalesmanArt\OVERWORLD\Map\UI
The text was updated successfully, but these errors were encountered:
TravellingStickSalesman_v001
REQUEST
Navigating the main map is confusing because there's no path markers (footprints, roads, etc) to indicate where the player is or should be going, or has gone before.
It would be better if there were a set of footpaths on the map that connect each location icon. Each section of footpath would appear when each new location appears (i.e. the path appears and then the icon appears on the map too, indicating a new path and location for the player to visit).
Footprints or dashes that appear instead of a solid road/path could be considered but they may be more difficult from a coding/technical standpoint.
There is mock up art done for the footprints already, if those want to be used for testing.
They're on the art repo under TravellingStickSalesmanArt\OVERWORLD\Map\UI
The text was updated successfully, but these errors were encountered: