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When I export my blockmodel it always shows up as a missing texture block. (pls fix) #167

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ZayPlayz opened this Issue Oct 21, 2018 · 3 comments

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@ZayPlayz

ZayPlayz commented Oct 21, 2018

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@Francy-Chan

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Francy-Chan commented Oct 22, 2018

It's probably because you let Auto UV turned on, and then, you didn't put an texture in all sides of the block.
For example:
[...]
"faces": {
"north": {"uv": [9.5, 0.5, 6.5, 1]},
"east": {"uv": [11, 0.5, 10.5, 1]},
"south": {"uv": [6.5, 0.5, 9.5, 1]},
"west": {"uv": [10.5, 0.5, 11, 1]},
"up": {"uv": [6.5, 10.5, 9.5, 11]},
"down": {"uv": [6.5, 10.5, 9.5, 11]}
}[...]
You're like, saying where in the texture to show, but what texture?
Simply put your texture in there like this (or remove the lines, if you want them to not have an texture):
[...]
"faces": {
"north": {"uv": [9.5, 0.5, 6.5, 1], "texture": "#0"},
"east": {"uv": [11, 0.5, 10.5, 1], "texture": "#0"}
}[...]

Hope it helps. (If not, can you attach your .json file?).

@JannisX11 JannisX11 added this to Fixed in Upcoming Version in Blockbench Oct 22, 2018

@JannisX11

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Owner

JannisX11 commented Oct 22, 2018

The problem was most likely missing textures on the model. The original behavior was to replace it with a pseudo texture, which would result in a black and purple texture and would prevent the model from breaking entirely. This behavior has been re-added in 2.0.2.

@ZayPlayz

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ZayPlayz commented Oct 22, 2018

Oh ok, that was the problem, Thank you Francy-Chan and Jannis. That was really helpful. :D

@JannisX11 JannisX11 closed this Oct 24, 2018

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