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[Issue] Textures reset to default naming when loading a model #261
While editing my resource pack recently I discovered that I was using a very old version of Blockbench (1.11.x if not earlier). After updating to the latest version, textures will no longer load properly when opening most models. Specifically...
This affects all models which don't use the default texture naming scheme (a.k.a pretty much every model). This seems to affect both the desktop app and the web app, though I wasn't able to fully test the latter. Operating system is Windows 10. Nothing unusual appeared in the console.
Aslo, changing the names of missing textures to
For reference, here is a model before opening it in Blockbench and here is the same model after. The fact that such a major bug hasn't been reported yet makes me think that either something's wrong on my end, or it has been reported and I just didn't see the issue.