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[Issue] Blockbench's MoLang parser is case sensitive #320

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GitWither opened this issue Apr 27, 2019 · 2 comments

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@GitWither
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commented Apr 27, 2019

If we test a model in-game with animations that have expressions like mAtH.cOs(), it will work just fine because it internally gets converted to math.cos(). However, this is not the case with Blockbench, where a small capitalization error can break the whole animation.
2019-04-27_19-57-59

@JannisX11

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commented Apr 27, 2019

Didn't know Molang was case insensitive.

@JannisX11 JannisX11 added this to Issue in Blockbench Apr 27, 2019

@JannisX11 JannisX11 moved this from Issue to Fixed/Added in Upcoming Version in Blockbench May 12, 2019

@JannisX11

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commented Jul 17, 2019

Fixed in 3.0.0.

@JannisX11 JannisX11 closed this Jul 17, 2019

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