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[Suggestion] Compress texture without creating duplicate textures for co-located UVs #336

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MrSquishyDev opened this issue May 21, 2019 · 1 comment

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@MrSquishyDev
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commented May 21, 2019

It's currently possible to compress an existing texture by creating a compressed template texture while the original texture is loaded. If the existing texture has multiple cubes mapped to the same UV coordinates the compressed result will duplicate those textures and and assign each cube unique UV coordinates. This can significantly increase the size of the resulting texture file.

Having a toggle (or changing the default behavior) so that the compressed texture doesn't unnecessarily duplicate cube UVs would be helpful.

@JannisX11 JannisX11 added this to Suggestions in Blockbench May 21, 2019

@JannisX11 JannisX11 moved this from Suggestions to Fixed/Added in Upcoming Version in Blockbench Jul 8, 2019

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commented Jul 17, 2019

Added in 3.0.

@JannisX11 JannisX11 closed this Jul 17, 2019

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