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A very rough game demo using Cocos2d and stand-in graphics.
Objective-C C++ C Other
branch: master

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Boise_Demo
.gitignore
MasterSpriteAtlas.plist
MasterSpriteAtlas.png
MasterSpriteAtlas.tps
Misc_GameObjects.plist
Misc_GameObjects.png
Misc_GameObjects.tps
README
objects.png
red_dog.plist
red_dog.png
reddog.tps

README

Prototype Game.
Jared Halpern
03/2012
TODO:
-move powerups to background layer so they move along with background map when player scrolls
-add code for enemies; randomize
-randomize powerups and appearance
-make background level larger
-create door object and randomize location along wall somewhere
-show countdown timer; when countdown is reached, door opens
-powerups add health OR give offensive abilities
-add particle engine instead of sprite
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