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adding background layer

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1 parent a514070 commit 39ab8af2e091beb45e177330dd4e11faf9378a5f @JaredHalpern committed Mar 3, 2012
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@@ -2,6 +2,6 @@
######
# images #
-*.png
-*.plist
-*.jpg
+#*.png
+#*.plist
+#*.jpg
@@ -161,6 +161,9 @@
B7067DB11501B0380071D781 /* GameScene.m in Sources */ = {isa = PBXBuildFile; fileRef = B7067DB01501B0380071D781 /* GameScene.m */; };
B7067DB41501B1A90071D781 /* GameplayLayer.m in Sources */ = {isa = PBXBuildFile; fileRef = B7067DB31501B1A90071D781 /* GameplayLayer.m */; };
B7067DB81501BA460071D781 /* GameManager.m in Sources */ = {isa = PBXBuildFile; fileRef = B7067DB71501BA450071D781 /* GameManager.m */; };
+ B7067DCC1501E77A0071D781 /* BackgroundLayer.m in Sources */ = {isa = PBXBuildFile; fileRef = B7067DCB1501E77A0071D781 /* BackgroundLayer.m */; };
+ B7067DCE1501EB450071D781 /* bricks.jpg in Resources */ = {isa = PBXBuildFile; fileRef = B7067DCD1501EB450071D781 /* bricks.jpg */; };
+ B7067DD11501F2E10071D781 /* Dogs.plist in Resources */ = {isa = PBXBuildFile; fileRef = B7067DD01501F2E10071D781 /* Dogs.plist */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
@@ -480,6 +483,10 @@
B7067DB51501B33D0071D781 /* Constants.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = Constants.h; sourceTree = "<group>"; };
B7067DB61501BA450071D781 /* GameManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = GameManager.h; sourceTree = "<group>"; };
B7067DB71501BA450071D781 /* GameManager.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = GameManager.m; sourceTree = "<group>"; };
+ B7067DCA1501E77A0071D781 /* BackgroundLayer.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = BackgroundLayer.h; sourceTree = "<group>"; };
+ B7067DCB1501E77A0071D781 /* BackgroundLayer.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = BackgroundLayer.m; sourceTree = "<group>"; };
+ B7067DCD1501EB450071D781 /* bricks.jpg */ = {isa = PBXFileReference; lastKnownFileType = image.jpeg; path = bricks.jpg; sourceTree = "<group>"; };
+ B7067DD01501F2E10071D781 /* Dogs.plist */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text.plist.xml; path = Dogs.plist; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
@@ -536,6 +543,7 @@
B7067BCD1501AAFA0071D781 /* Boise_Demo */ = {
isa = PBXGroup;
children = (
+ B7067DCF1501F2C00071D781 /* PLists */,
B7067DAE1501B0240071D781 /* Scenes */,
B7067D921501AAFE0071D781 /* AppDelegate.h */,
B7067D931501AAFE0071D781 /* AppDelegate.mm */,
@@ -557,6 +565,7 @@
B7067BCE1501AAFA0071D781 /* Resources */ = {
isa = PBXGroup;
children = (
+ B7067DCD1501EB450071D781 /* bricks.jpg */,
B7067BCF1501AAFA0071D781 /* Default.png */,
B7067BD11501AAFA0071D781 /* fps_images.png */,
B7067BD31501AAFA0071D781 /* Icon-72.png */,
@@ -1019,10 +1028,20 @@
B7067DB01501B0380071D781 /* GameScene.m */,
B7067DB21501B1A90071D781 /* GameplayLayer.h */,
B7067DB31501B1A90071D781 /* GameplayLayer.m */,
+ B7067DCA1501E77A0071D781 /* BackgroundLayer.h */,
+ B7067DCB1501E77A0071D781 /* BackgroundLayer.m */,
);
name = Scenes;
sourceTree = "<group>";
};
+ B7067DCF1501F2C00071D781 /* PLists */ = {
+ isa = PBXGroup;
+ children = (
+ B7067DD01501F2E10071D781 /* Dogs.plist */,
+ );
+ name = PLists;
+ sourceTree = "<group>";
+ };
/* End PBXGroup section */
/* Begin PBXNativeTarget section */
@@ -1080,6 +1099,8 @@
B7067BDE1501AAFA0071D781 /* Icon@2x.png in Resources */,
B7067BE11501AAFA0071D781 /* iTunesArtwork in Resources */,
B7067DA01501AAFF0071D781 /* blocks.png in Resources */,
+ B7067DCE1501EB450071D781 /* bricks.jpg in Resources */,
+ B7067DD11501F2E10071D781 /* Dogs.plist in Resources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
@@ -1226,6 +1247,7 @@
B7067DB11501B0380071D781 /* GameScene.m in Sources */,
B7067DB41501B1A90071D781 /* GameplayLayer.m in Sources */,
B7067DB81501BA460071D781 /* GameManager.m in Sources */,
+ B7067DCC1501E77A0071D781 /* BackgroundLayer.m in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
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