|
| 1 | +let player = require("play-sound")(); |
| 2 | + |
| 3 | +// For each tick in a sequence this object will be checked |
| 4 | +// to determine what instruments need |
| 5 | +// to be triggered for the current tick. |
| 6 | + |
| 7 | +function DrumMachineState(id) { |
| 8 | + this.id = id; |
| 9 | + this.kick = { |
| 10 | + on: false, |
| 11 | + name: "kick", |
| 12 | + location: "./samples/Deep House Drum Samples/bd_kick/bd_deephouser.wav" |
| 13 | + }; |
| 14 | + this.clap = { |
| 15 | + on: false, |
| 16 | + name: "clap", |
| 17 | + location: "./samples/Deep House Drum Samples/clap/clp_analogue.wav" |
| 18 | + }; |
| 19 | + this.hat = { |
| 20 | + on: false, |
| 21 | + name: "hat", |
| 22 | + location: "./samples/Deep House Drum Samples/hats/hat_analog.wav" |
| 23 | + }; |
| 24 | + this.shaker = { |
| 25 | + on: false, |
| 26 | + name: "shaker", |
| 27 | + location: |
| 28 | + "./samples/Deep House Drum Samples/shaker_tambourine/shaker_bot.wav" |
| 29 | + }; |
| 30 | + this.perc = { |
| 31 | + on: false, |
| 32 | + name: "perc", |
| 33 | + location: "./samples/Deep House Drum Samples/percussion/prc_bongodrm.wav" |
| 34 | + }; |
| 35 | + this.perc2 = { |
| 36 | + on: false, |
| 37 | + name: "perc2", |
| 38 | + location: "./samples/Deep House Drum Samples/percussion/prc_congaz.wav" |
| 39 | + }; |
| 40 | +} |
| 41 | + |
| 42 | +DrumMachineState.prototype.getState = function(name) { |
| 43 | + return this[name]; |
| 44 | +}; |
| 45 | +DrumMachineState.prototype.setState = function(name, on, volume) { |
| 46 | + this[name].on = on; |
| 47 | + this[name].volume = volume || 1; |
| 48 | + this[name].name = name; |
| 49 | +}; |
| 50 | + |
| 51 | +// dependency inject the drum machine state into sequencer |
| 52 | +function Sequencer(drumMachineState, length) { |
| 53 | + this.drumMachineState = drumMachineState; |
| 54 | + this.length = length; |
| 55 | + this.sequence = []; |
| 56 | +} |
| 57 | + |
| 58 | +Sequencer.prototype.initSeq = function() { |
| 59 | + for (let i = 0; i < this.length; i += 1) { |
| 60 | + this.sequence.push(new this.drumMachineState(i + 1)); |
| 61 | + } |
| 62 | + |
| 63 | + return this.sequence; |
| 64 | +}; |
| 65 | + |
| 66 | +// drum machine player |
| 67 | +const dm = { |
| 68 | + playingSeq: null, |
| 69 | + playHead: 0, |
| 70 | + tempo: 800, |
| 71 | + setTempo: function(tempo, ticksPerBeat = 1) { |
| 72 | + let ms; |
| 73 | + switch (ticksPerBeat) { |
| 74 | + case 1: |
| 75 | + ms = 60000 / tempo; |
| 76 | + break; |
| 77 | + case 2: |
| 78 | + ms = 30000 / tempo; |
| 79 | + break; |
| 80 | + case 4: |
| 81 | + ms = 15000 / tempo; |
| 82 | + default: |
| 83 | + ms = 15000 / tempo; |
| 84 | + } |
| 85 | + this.tempo = ms; |
| 86 | + }, |
| 87 | + start: function start(initializedSequence) { |
| 88 | + this.playingSeq = setInterval(() => { |
| 89 | + this.triggerSounds(initializedSequence[this.playHead]); |
| 90 | + this.playHead++; |
| 91 | + if (this.playHead === initializedSequence.length) { |
| 92 | + this.playHead = 0; |
| 93 | + } |
| 94 | + }, this.tempo); |
| 95 | + }, |
| 96 | + stop: function stop(m) { |
| 97 | + if (m === undefined) { |
| 98 | + clearInterval(this.playingSeq); |
| 99 | + } |
| 100 | + setTimeout(() => { |
| 101 | + clearInterval(this.playingSeq); |
| 102 | + }, m); |
| 103 | + }, |
| 104 | + triggerSounds: function triggerSounds(dmState) { |
| 105 | + for (let instrument in dmState) { |
| 106 | + if (dmState.hasOwnProperty(instrument)) { |
| 107 | + if (dmState[instrument].on) { |
| 108 | + console.log(dmState.getState(instrument).location); |
| 109 | + player.play(dmState.getState(instrument).location, { |
| 110 | + afplay: ["-v", dmState.getState(instrument).volume] |
| 111 | + }); |
| 112 | + } |
| 113 | + } |
| 114 | + } |
| 115 | + } |
| 116 | +}; |
| 117 | + |
| 118 | +const sequencer = new Sequencer(DrumMachineState, 8); |
| 119 | +const seq = sequencer.initSeq(); |
| 120 | + |
| 121 | +seq[0].setState("kick", true, 1); |
| 122 | +seq[4].setState("kick", true, 0.8); |
| 123 | +seq[4].setState("clap", true); |
| 124 | +seq[2].setState("hat", true, 0.2); |
| 125 | +seq[6].setState("hat", true, 0.24); |
| 126 | +seq[0].setState("shaker", true, 0.2); |
| 127 | +seq[1].setState("shaker", true, 0.1); |
| 128 | +seq[2].setState("shaker", true, 0.2); |
| 129 | +seq[3].setState("shaker", true, 0.1); |
| 130 | +seq[4].setState("shaker", true, 0.2); |
| 131 | +seq[5].setState("shaker", true, 0.1); |
| 132 | +seq[6].setState("shaker", true, 0.2); |
| 133 | +seq[7].setState("shaker", true, 0.1); |
| 134 | +seq[1].setState("perc", true, 0.3); |
| 135 | +seq[4].setState("perc", true, 0.4); |
| 136 | +seq[5].setState("perc", true, 0.3); |
| 137 | +seq[2].setState("perc2", true, 0.3); |
| 138 | +seq[3].setState("perc2", true, 0.5); |
| 139 | +seq[7].setState("perc2", true, 0.25); |
| 140 | + |
| 141 | +dm.setTempo(127, 4); |
| 142 | +dm.start(seq); |
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