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Feature request: Connections to a reference of a room? #370

PlNG opened this Issue Jul 18, 2017 · 4 comments


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PlNG commented Jul 18, 2017

I think having room references would resolve weird map geometry and the ensuing connection mess made by warps and mazes in which exits reference other rooms in a non-linear fashion (Starting from room 1 go east to room 2, go west to room 3, then east to room 4, then north to room 1, etc.). Clicking these rooms could highlight the referenced room?

Here's what I mean: Scott Adam's Pirate's Cove "maze" segment.


Adventureland was much worse.

Also, in making this I discovered that subtitles are not copied with the rooms. Using


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andrewschultz commented Jul 19, 2017

I've run into this too. Games with scrolling/circular maps could definitely use this. Defining a new type seems like no small thing, and it'd probably require a lot of testing, but it could help with a lot of these odd scrolling maps.


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JasonLautzenheiser commented Jul 20, 2017

I'm not sure this will be too awful to implement on first thought....It will take a bit of testing as Andrew said, but I can see this would be a real useful tool not only for the reasons you state, but for something I've been toying with implementing in a future version as well.


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JasonLautzenheiser commented Sep 3, 2017

@JasonLautzenheiser JasonLautzenheiser added this to the milestone Jan 28, 2018

JasonLautzenheiser added a commit that referenced this issue Jan 28, 2018

feat (map) - Added ability to link one room to another
This feature allows the user to link a room to a different room on the map.
This allows for virtual links to help keep a clean map from crazy connections.

Fixes #370

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JasonLautzenheiser commented Jan 28, 2018

@andrewschultz @PlNG This should be in the latest code if you pull it down.

  • Setting a reference to another room is done through the room properties.
  • The wording on the room will change to indicate a link and a light blue halo will appear around the room.
  • Holding the Ctrl key and clicking on the room will take you to the room in the reference.

If you get a chance, please test this out and see if it meets what you had in mind. It really wasn't too difficult to implement.

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