Multiple Render Targets and Stage3D using Flare's FLSL
Using the Multiple Render Target implementation done by Flare3D I've extended it to be used in an Intersection Highlight Shader.
- You should have FlashDevelop installed
- You should have the Flare3D IDE installed if you want to edit the shaders
- I've included the SWF so that you can run the demo
Follow me on Twitter @jav_dev