The classic "robots" game implemented in Verilog for an FPGA
Verilog Tcl Coq Makefile
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.gitignore
1024x768sim.tcl
Makefile
README.txt
copyrights.txt
example_screen.png
fpga_robots_dump.tcl
fpga_robots_game.txt
fpga_robots_game.ucf
fpga_robots_game.v
fpga_robots_game_clock.v
fpga_robots_game_config.v
fpga_robots_game_control.v
fpga_robots_game_pep.ucf
fpga_robots_game_play.v
fpga_robots_game_video.v
fpga_robots_gfxer.tcl
fpga_robots_interface.tcl
fpga_robots_position_dumps.tcl
fpga_robots_test.tcl
key_table.mem
key_table_gen.tcl
misc.v
ps2.v
serial_port.v
tile_images.mem
tile_images.png
tile_images.xcf
tile_map_init.mem
tmaprand.tcl

README.txt

This file is the README document for "fpga_robots_game."

"fpga_robots_game" is an implementation of the classic computer game
"robots" in digital logic, intended to be run on an FPGA.

The game was designed for and tested on the Papilio Pro board, with
the Papilio Arcade board attached to it.  But it ought to be portable
to other FPGA boards that have the right things on them.

See "fpga_robots_game.txt" for documentation.

This project is freely usable and transferable under the BSD license.