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Scene 2 UWMF

Scene 2 UWMF is a tool that lets you create levels for Wolfenstein 3D on (pretty much) any modern operating system.

run_for_your_life.tscn is an example of a map created using Scene 2 UWMF. run_for_your_life.tscn is a scene that can be edited using the Godot Engine editor. It’s made out of many different Tile Nodes. When a Tile Node is selected, its textures can be changed from Godot’t inspector.

You can also use Scene 2 UWMF to create levels for:

Advantages of using Scene 2 UWMF

  • Edit levels on any platform that the Godot Editor can run on:
  • Edit levels from a 3D perspective view or a 2D top-down view.
  • Partial support for ECWolf’s Universal Wolfenstein Map Format (UWMF) This allows you to:
    • easily assign any texture to any side of any tile.
    • easily create tiles with single-color textures.
    • create things that have fractional coordinates.
  • If you already know how to use Godot, then learning how to use Scene 2 UWMF will be easy.

Disadvantages of using Scene 2 UWMF

  • The documentation is lacking.
  • You can’t import a level created with another editor. You have to create a new one from scratch.
  • You can’t create these fundamental level components:
  • There isn’t good support for custom textures.
  • Support for vanilla map formats isn’t even planned.
  • If you don’t already know how to use Godot, then learning how to use Scene 2 UWMF will be tedious.

Getting Started

See doc/Getting Started.md.

Value 4 Value

Scene 2 UWMF is completely free (it’s both libre and gratis). Have you gotten any value from using Scene 2 UWMF? If so please contribute value back to the project.

Copying information

See COPYING.txt.

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Create Wolf 3D levels on any OS

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