Scene 2 UWMF is a tool that lets you create levels for Wolfenstein 3D on (pretty much) any modern operating system.
You can also use Scene 2 UWMF to create levels for:
- Spear of Destiny
- The Spear of Destiny mission packs
- Super 3D Noah’s Ark
- Edit levels on any platform that the Godot Editor can run on:
- Edit levels from a 3D perspective view or a 2D top-down view.
- Partial support for ECWolf’s Universal Wolfenstein Map Format
(UWMF)
This allows you to:
- easily assign any texture to any side of any tile.
- easily create tiles with single-color textures.
- create things that have fractional coordinates.
- If you already know how to use Godot, then learning how to use Scene 2 UWMF will be easy.
- The documentation is lacking.
- You can’t import a level created with another editor. You have to create a new one from scratch.
- You can’t create these fundamental level components:
- Doors
- Sound zones
- Pushwalls
- Standard level exits (you have to create a boss that will end the
level, a Spear of Destiny or a trigger that activates
Exit_VictorySpin()
or a similar action special).
- There isn’t good support for custom textures.
- Support for vanilla map formats isn’t even planned.
- If you don’t already know how to use Godot, then learning how to use Scene 2 UWMF will be tedious.
Scene 2 UWMF is completely free (it’s both libre and gratis). Have you gotten any value from using Scene 2 UWMF? If so please contribute value back to the project.
See COPYING.txt
.