Skip to content

Jayman2000/scene-2-uwmf

Repository files navigation

Scene 2 UWMF

Scene 2 UWMF is a tool that lets you create levels for Wolfenstein 3D on (pretty much) any modern operating system.

run_for_your_life.tscn is an example of a map created using Scene 2 UWMF. run_for_your_life.tscn is a scene that can be edited using the Godot Engine editor. It’s made out of many different Tile Nodes. When a Tile Node is selected, its textures can be changed from Godot’t inspector.

You can also use Scene 2 UWMF to create levels for:

Advantages of using Scene 2 UWMF

  • Edit levels on any platform that the Godot Editor can run on:
  • Edit levels from a 3D perspective view or a 2D top-down view.
  • Partial support for ECWolf’s Universal Wolfenstein Map Format (UWMF) This allows you to:
    • easily assign any texture to any side of any tile.
    • easily create tiles with single-color textures.
    • create things that have fractional coordinates.
  • If you already know how to use Godot, then learning how to use Scene 2 UWMF will be easy.

Disadvantages of using Scene 2 UWMF

  • The documentation is lacking.
  • You can’t import a level created with another editor. You have to create a new one from scratch.
  • You can’t create these fundamental level components:
  • There isn’t good support for custom textures.
  • Support for vanilla map formats isn’t even planned.
  • If you don’t already know how to use Godot, then learning how to use Scene 2 UWMF will be tedious.

Getting Started

See doc/Getting Started.md.

Value 4 Value

Scene 2 UWMF is completely free (it’s both libre and gratis). Have you gotten any value from using Scene 2 UWMF? If so please contribute value back to the project.

Copying information

See COPYING.txt.

About

Create Wolf 3D levels on any OS

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published