Components are a level of organization, in between classes and layers. They are an important mechanism in avoiding monolithic designs and big balls of mud. While everyone can recognize a component when they see one, many people are unaware of the basic principles that guide good component design.
This presentation is aimed at developers. It is suitable both for people new to the field and those with many years of experience.
The topics covered include:
- What is a component?
- Which things go together?
- How do components relate to each other?
- How are common problems avoided?




