diff --git a/getting_started/first_3d_game/07.killing_player.rst b/getting_started/first_3d_game/07.killing_player.rst index d33b07c957a..db9447bdb05 100644 --- a/getting_started/first_3d_game/07.killing_player.rst +++ b/getting_started/first_3d_game/07.killing_player.rst @@ -384,7 +384,7 @@ Finally, the longest script, ``Player.gd``: var collision = get_slide_collision(index) # If the collision is with ground - if (collision.get_collider() == null): + if collision.get_collider() == null: continue # If the collider is with a mob