diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index bfc08876f97..353e86a6803 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -358,7 +358,7 @@ Here's the *Player* script. var collision = get_slide_collision(index) # If the collision is with ground - if (collision.get_collider() == null): + if collision.get_collider() == null: continue # If the collider is with a mob