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Updated the README
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|+Making an Osmos like game using SFML in C++.|
|+Laws of the Code|
|+These are the laws of all the code that will go into this project. These were agreed upon by all the developers.|
|+1. Document EVERY function that's not a getter or a setter.|
|+2. No stupid continue crap. If you want to get an if/else statement inside a for loop, don't write if continue; code.|
|+3. Don't use a cast unless you absolutely need one.|
|+4. Curly braces go at the end of the line, not on the next line.|
|+5. Use tabs for indentation.|
|+6. All variables and functions will be capitalized as per SFML convention (UpperCamelCase).|
|+7. Put all your #includes in header files.|
|+8. DO NOT commit broken code to Master.|