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JiayinCao/README.md

My name is Jiayin Cao. I’m currently working at Ready At Dawn as a senior graphics engineer. Prior to joining Ready At Dawn, I used to work at Naughty Dog, Ubisoft Singapore and NVIDIA Shanghai before. My primary interest covers the following areas,

  • Real-time Rendering
  • Offline Rendering
  • GPGPU
  • GPU architecture
  • Mathematics

This place is my home for my spare time projects. Following are three open-source projects of mine that I worked on before,

  • SORT, a physically based offline renderer.
  • TSL, a programmable shading language for CPU ray tracers.

To those who wants to connect, for whatever reason, please contact me through the following media,

Pinned

  1. SORT Public

    Simple Open-source Ray Tracer

    C++ 701 44

  2. A cross-platform programmable shading language ( CPU only )

    C++ 46 5

32 contributions in the last year

Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Mon Wed Fri

Contribution activity

August 2022

JiayinCao has no activity yet for this period.

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