A conversion of the old GoT Wasteland Utes mission from ArmA2 - mostly PVP focussed so, no saving (only baseparts) and some other changes. Still under heavy construction, but 'loadable' (aside from some errors)
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addons Cleanup, and some minor adjustments Mar 5, 2015
client add random textures to ArmA3 vehicles :) Mar 11, 2015
mapConfig
persistence fix objectsaving Mar 10, 2015
server
territory
LICENSE.txt Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
README.md Update README.md Mar 5, 2015
briefing.sqf
call.fsm
config.sqf Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
description.ext Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
globalCompile.sqf Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
init.sqf Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
initPlayerLocal.sqf Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
initPlayerServer.sqf Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
initServer.sqf Initial commit. still alot of kinks to get out. but.. it launches :P Mar 3, 2015
mission.sqm add civillian trucks to random spawn Mar 9, 2015
storeConfig.sqf Classname corrections Mar 10, 2015
stringtable.xml Explain players about PVP orienting on utes Mar 4, 2015

README.md

Utes Wasteland (GoT/JoSchaap)

   Just a head's up, this isn't your average wasteland. 

Utes Wasteland is much more PVP oriented and faster-paced due to the sheer size of the island. Some of the major differences in this mission are:

  1. It requres mods, to be more specific:

    Any version of AllinArma or the AllinArma terrain packs to make Utes available.
    HLC Weapons Pack (by Toadie) & the ASDG Rails mod 
    * (or the @WSWeapons package from the a3cdn launcher by Inch/Sa-Matra)
    * This package is also available for download on got2dayz.nl named @WLWeapons
    The RHS Escallation mod package by Redhammer Studios
    * (or the @WSRHS package from the a3cdn launcher by Inch/Sa-Matra)
    * This package is also available for download on got2dayz.nl named @WLRHS
    
  2. It does NOT have some features enabled you probably are used too:

    Only locked basebuilding parts are saved accross restarts, and only for 2 days. Player location, status and/or gear is NOT saved, so reconnecting means, a fresh start Mortars and other static weapons are not available in the gunstores there are NO vehicle stores (complete missions to obtain unique vehicles) mission vehicles do NOT save accross restarts ATM/Bank system has been disabled alltogether Warchests, weaponcrates and spawnbeacons are not saved accross restarts

    • Utes is such a small map, that it wouldn't be fair to new connecting players.
  3. there are a few prefab bases available accross the map for your group to take over and secure

    There are 5 prefab bases available accross the island, if you or your group secures one you earn an income

    • but you're also at risk because it is shown on the map if a base has been captured!
  4. Some missions are not available or have been changed.

    Since the island is too small for convoy missions, and there are custom weapons, vehicles and gear available, some missions have been disabled, or changed to use those items.

Why are we using the same mod-sets?

A big part of the wasteland community has come to arma from either dayz, or video's of other wasteland players. Since most of the are not comming from the ArmA game itself it can be quite the hassle figuring out how to find, download and install the correct mod's.

Servers running different mod-sets will eventually end up dividing the community of players and with that comes frustration.

By simply using the same mod-sets as others I hope to prevent this. No more need to exit your game, readjust your mod's just simply search for the server and join it :)

It is never my intention to copy other servers. Nor is is to steal their idea's or bandwith. For this reason I even provide (a renamed version to avoid conflicts) of these modsets on my own website/bandwith. (@WLWeapons and @WLRHS).

Credits for the mods do NOT go to me NOR A3Wasteland/GoT2DayZ. I've Simply just built a mission that uses them.

If you are in any way conflicted by this, or I forgot to give credit, please contact me!

With kind regards,

Johan (JoSchaap) Schaap

  • Founder & Admin at GoT2DayZ.nl
  • Developper & Admin at A3Wasteland.com