This is the OLD VERSION (v1.08) - for the new version go to: https://github.com/JoSchaap/GoT_Wasteland_V2.Stratis
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README.md

GoT_Wasteland-Stratis (Full) v1.08 (Revision:f)

All credits for Wasteland go to 404Games and their DEV's This is just my alteration.

current status: v1.08(f) (Complete Edition) current status: v1.08(d) (Stripped Edition) only if fixes apply to it

If you are not famillair with creating PBO files, grab the ready-to-go-PBO here: https://github.com/JoSchaap/Arma3_Binary_PBO

before creating a .PBO make sure the foldername ends with YOURMISSIONFOLDERNAME.Stratis

Changelog

1.07(GoT)
[Fixed] Fixed the Sound Counter error on first spawn.
[Fixed] Re-Added the LightArmed-Vehicle mission.
[Fixed] Fixed the description issue for the LightArmed-Vehicle mission.
[Removed] Scaffolding and other useless objectspawns to improve ability to build bases.
[Changed] Starting money to 200.
[Changed] Added our own strings and some other changes.

1.08b(GoT)
-Revision:a-
[Added] New main mission (Convoy) By Sanjo.
[Added] MiniConvoy Sidemission (JoSchaap) Original by Sanjo
[Added] Posibility to move and airlift small bunkers
[Added] More interesting baseparts to be taken from all over the map
[Added] Food,Water,Fuel sources asswell as the refuel option
[Fixed] Fixed misc font errors.
[Fixed] one of the weap boxes could not be moved.
[Fixed] Survival system now active again!
[Fixed] Now posible to get food,water,fuel !
[Fixed] Ifrit spawn and mission issue's
[Fixed] Vehicle content window missing an image/icon
[Fixed] Admin-Provinggrounds missing an image/icon
-Revision:b-
[Added] More variaty of basebuilding parts (+new parts!)
[Added] 20mm and 40mm flare rounds to Gunstore
[Added] You can study and build improvised roofs!
[Added] Cargo Containers with 30slots space for parts
[Changed] Cargo Containers can only be Towed or airlifted!
[Changed] Lamp-class for basebuilding due to placement bugs
[Changed] Significantly increased the ammount of spawned objects
[Fixed] Font errors on some rare occasions
[Fixed] Desync issues
[Fixed] Bug that enabled players to take map-bound objects (caused desync)
[Fixed] Typo's in stringtables
[Fixed] Dropping food and water through playermenu
[Removed] The metal bunker can no longer be used for basebuilding
[Removed] Funtionality to drop your Jerrycan (doesnt work in arma3)
-Revision:c-
[Notice] revision c was skipped due to version confusion with the stripped-edition
-Revision:d-
[Added] Different reward crate contents for the convoys
[Added] New objects to the list of basebuilding parts
[Added] Sanjo's mission select (prevents recurring missions)
[Added] Mission intel and author info to the splash screen
[Added] Gunstore radars are back!
[Added] New side mission Hostile Helicopter
[Added] New main mission Hostile Helicopter-Squad
[Changed] Weapon and item prizes in the gunstore
[Changed] death sequence when killed
[Changed] baseparts that kept falling over
[Changed] reduced the spawn of foodsacks/watercanisters (life sux)</br/> [Changed] Logisitic checks on init (caused long waiting times/lag)
[Changed] Enabled groups in Blufor/Opfor
[Fixed] Flare rounds in gunstore not possible to buy
[Fixed] AI and Vehicles from convoy missions not despawning
[Fixed] Slow respawn dialog on first spawn
[Removed] Some more GoT2DayZ.nl references where removed
-Revision:e-
[Added] The location ticker is back (BIS Fixed it!)
[Fixed] Vehicles not spawning since update to alpha
[Fixed] Ammoboxes not spawning since update to alpha
[Fixed] Moving objects caused loss of weapon attachments
[Removed] Deprecated function calls
-Revision:f-
[Added] More spawns for objects and vehicles
[Added] Random loot inside buildings all over the map
[Added] Backpacks to gunstore
[Changed] Starting backpack
[Changed] Armed/Civil Heli missions no longer spawn broken
[Fixed] Vehicles not respawning
[Fixed] Not being able to buy 7.62mm ammo
[Fixed] Gunstore now properly checks your inventory space
[Fixed] Various broken admin-features

Please be reminded that i did NOT create this mission from scratch, most of the work has been done by the awesome DEV-team @ 404Games. Im just the huy that had some spare time to make it work in ArmA3Alpha :)

All credit are still due to them and not me

If there are any issues let me know by opening an issue here and ill look into it :)

Kind regards,

JoSchaap (GoT)