A fractal 3D-Terrain-Generator for my Computer Graphics 2 course
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README.md

README.md

###Information###

  • The Texture- and the DisplayList-class where by the biggest part made in Computer Graphics 2, but I adapted it a bit, to fit for this project.
  • The trackball-controls are entirely written by egraether
  • This program was created with OpenFrameworks (V0.06) and MS Visual Studio 2008

###Trackball-Controls###

  • drag with left mouse-button: mouse to rotate scene
  • drag with right mouse-button: translate scene
  • drag with middle mouse-button: zoom in / out

###Keyboard-Controls###

  • 'd': change display-mode (textured or wireframe)

  • 'i': iterate one step

  • 'b': iterate back

  • up / down-arrows: raise / lower sea-level

  • w / a: increase / diminish random-factor (handle with caution)