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Remove excess break statements from switch blocks
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jodizzle committed Jan 26, 2016
1 parent 1bec7cd commit 605151e
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Showing 9 changed files with 0 additions and 39 deletions.
8 changes: 0 additions & 8 deletions README.md
Expand Up @@ -130,16 +130,12 @@ func (player *Player) Tick(event tl.Event) {
switch event.Key { // If so, switch on the pressed key.
case tl.KeyArrowRight:
player.entity.SetPosition(x+1, y)
break
case tl.KeyArrowLeft:
player.entity.SetPosition(x-1, y)
break
case tl.KeyArrowUp:
player.entity.SetPosition(x, y-1)
break
case tl.KeyArrowDown:
player.entity.SetPosition(x, y+1)
break
}
}
}
Expand Down Expand Up @@ -200,16 +196,12 @@ func (player *Player) Tick(event tl.Event) {
switch event.Key { // If so, switch on the pressed key.
case tl.KeyArrowRight:
player.entity.SetPosition(player.prevX+1, player.prevY)
break
case tl.KeyArrowLeft:
player.entity.SetPosition(player.prevX-1, player.prevY)
break
case tl.KeyArrowUp:
player.entity.SetPosition(player.prevX, player.prevY-1)
break
case tl.KeyArrowDown:
player.entity.SetPosition(player.prevX, player.prevY+1)
break
}
}
}
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4 changes: 0 additions & 4 deletions _examples/audio.go
Expand Up @@ -48,16 +48,12 @@ func (sc *SoundCtrl) Tick(ev tl.Event) {
switch ev.Key {
case tl.KeyArrowRight:
sc.track.Play()
break
case tl.KeyArrowLeft:
sc.track.Restart()
break
case tl.KeyArrowUp:
sc.track.Pause()
break
case tl.KeyArrowDown:
sc.track.Stop()
break
}
}
}
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4 changes: 0 additions & 4 deletions _examples/collision.go
Expand Up @@ -21,16 +21,12 @@ func (r *CollRec) Tick(ev tl.Event) {
switch ev.Key {
case tl.KeyArrowRight:
r.r.SetPosition(r.px+1, r.py)
break
case tl.KeyArrowLeft:
r.r.SetPosition(r.px-1, r.py)
break
case tl.KeyArrowUp:
r.r.SetPosition(r.px, r.py-1)
break
case tl.KeyArrowDown:
r.r.SetPosition(r.px, r.py+1)
break
}
}
}
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4 changes: 0 additions & 4 deletions _examples/image.go
Expand Up @@ -27,16 +27,12 @@ func (i *Image) Tick(ev tl.Event) {
switch ev.Key {
case tl.KeyArrowRight:
x -= 1
break
case tl.KeyArrowLeft:
x += 1
break
case tl.KeyArrowUp:
y += 1
break
case tl.KeyArrowDown:
y -= 1
break
}
i.e.SetPosition(x, y)
}
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4 changes: 0 additions & 4 deletions _examples/levelmap.go
Expand Up @@ -20,16 +20,12 @@ func (p *Player) Tick(ev tl.Event) {
switch ev.Key {
case tl.KeyArrowRight:
x += 1
break
case tl.KeyArrowLeft:
x -= 1
break
case tl.KeyArrowUp:
y -= 1
break
case tl.KeyArrowDown:
y += 1
break
}
p.e.SetPosition(x, y)
}
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4 changes: 0 additions & 4 deletions _examples/movingtext.go
Expand Up @@ -21,16 +21,12 @@ func (m *MovingText) Tick(ev tl.Event) {
switch ev.Key {
case tl.KeyArrowRight:
x += 1
break
case tl.KeyArrowLeft:
x -= 1
break
case tl.KeyArrowUp:
y -= 1
break
case tl.KeyArrowDown:
y += 1
break
}
m.text.SetPosition(x, y)
}
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4 changes: 0 additions & 4 deletions _examples/pyramid.go
Expand Up @@ -145,16 +145,12 @@ func (b *Block) Tick(ev tl.Event) {
switch ev.Key {
case tl.KeyArrowRight:
b.r.SetPosition(b.px+1, b.py)
break
case tl.KeyArrowLeft:
b.r.SetPosition(b.px-1, b.py)
break
case tl.KeyArrowUp:
b.r.SetPosition(b.px, b.py-1)
break
case tl.KeyArrowDown:
b.r.SetPosition(b.px, b.py+1)
break
}
}
}
Expand Down
4 changes: 0 additions & 4 deletions _examples/tutorial.go
Expand Up @@ -22,16 +22,12 @@ func (player *Player) Tick(event tl.Event) {
switch event.Key { // If so, switch on the pressed key.
case tl.KeyArrowRight:
player.entity.SetPosition(player.prevX+1, player.prevY)
break
case tl.KeyArrowLeft:
player.entity.SetPosition(player.prevX-1, player.prevY)
break
case tl.KeyArrowUp:
player.entity.SetPosition(player.prevX, player.prevY-1)
break
case tl.KeyArrowDown:
player.entity.SetPosition(player.prevX, player.prevY+1)
break
}
}
}
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3 changes: 0 additions & 3 deletions map.go
Expand Up @@ -83,16 +83,13 @@ func LoadLevelFromMap(jsonMap string, parsers map[string]EntityParser, l Level)
switch lm.Type {
case "Rectangle":
entity = parseRectangle(lm.Data)
break
case "Text":
entity = parseText(lm.Data)
break
case "Entity":
entity, err = parseEntity(lm.Data)
if err != nil {
return err
}
break
default:
entity = parsers[lm.Type](lm.Data)
}
Expand Down

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