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Automated snowball throwing to guarantee strikes in The Legend of Zelda: Breath of the Wild
A set of utilities for working with SDVI Rally
Memory hacking library for Dwarf Fortress and a set of tools that use it
This is a "lootfilter" for the game "Path of Exile". It's designed with the intention to provide quick detection/evaluation of good drops, while preserving a polished visual style and filtering junk.
Additional/custom blocks which fit my needs
The iconic SVG, font, and CSS toolkit
A 2048 clone in c using ncurses
Chromium OS Universal Chroot Environment
Font files available from Google Fonts
just learning a bit about game dev from scratch, put on hold for now
Chunk based game of life implementation. (proof of concept, learning more c)
precision color scheme for multiple applications (terminal, vim, etc.) with both dark/light modes