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Travis build status

pushbar

Brings pushbar.js to Shiny; create off-canvas sliders for inputs, outputs or any other content.

Installation

Install the stable version (recommended) from CRAN:

install.packages("pushbar")

Install the development version with remotes

# install.packages("remotes")
remotes::install_github("JohnCoene/pushbar")

How to use

  1. Include pushbar_deps anywhere in your ui.
  2. Include setup_pushbar at the top of your server function, it'll also let you determine whether to use blur and overlay when pushbars are opened.
  3. Use pushbar in your ui to include content in pushbars.
  4. Use pushbar_open and pushbar_close to programatically (server-side) open and close the pushbars.

Also includes an event (see example) to capture whether a pushbar is opened (input$pushbarID_pushbar_opened).

Example

Live Demo

library(shiny)
library(pushbar)

ui <- fluidPage(
   pushbar_deps(),
   br(),
   actionButton("open", "Open pushbar"),
   pushbar(
     h4("HELLO"),
     id = "myPushbar", # add id to get event
     actionButton("close", "Close pushbar")
   ),
   fluidRow(
     column(5),
     column(5, span("Is a pushbar opened?"), verbatimTextOutput("ev"))
   )
 )
 
 server <- function(input, output, session){

   setup_pushbar() # setup

   observeEvent(input$open, {
     pushbar_open(id = "myPushbar")
   })  

   observeEvent(input$close, {
     pushbar_close()
   })  

   output$ev <- renderPrint({
     input$myPushbar_pushbar_opened
   })
 }
 
 if(interactive()) shinyApp(ui, server)