LiquidFun physics library port for haxe (http://google.github.io/liquidfun/)
Port based on the jbox2d java port by Daniel Murphy using Box2D 2.3.0 and LiquidFun 0.9 (for more info visit: http://www.jbox2d.org/).
Compiles for Flash, HTML5 and C++ targets (haven't tested any other targets). Also runs in Android and iOS but is extremely slow, unfortunetly. Needs optimization to allow for better performance in Flash but runs fine in cpp.
Features (as taken from from jbox2d)
Rigid body physics
Fast persistent contact solver
Dynamic tree broadphase
Boxes, circles, edges and polygons
Several joint types: distance, revolute, prismatic, pulley, gear, mouse
Sleeping (removes motionless bodies from simulation until touched)
Continuous collision detection (accurate solving of fast bodies)
Dynamic, Kinematic, and Static bodies
Liquid particle simulation from Google's LiquidFun
Feel free to contribute.
Check the examples here: https://github.com/JohnSword/liquidfunx-examples (not all of them are working at the moment)