@@ -1,153 +1,54 @@
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@@ -1,38 +1,38 @@

Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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Debug-Unix|x86 = Debug-Unix|x86
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@@ -1,18 +1,12 @@
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<File FileName="..\src\GameMain.cs" Line="12" Column="35" />
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<File FileName="..\GameController.cs" Line="1" Column="1" />
<File FileName="..\Grid.cs" Line="1" Column="1" />
<File FileName="..\Player.cs" Line="1" Column="1" />
<File FileName="..\Square.cs" Line="1" Column="1" />
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This file was deleted.

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@@ -1,67 +1,67 @@
SwinGame Animation #v1

//
// This animation file contains the SwinGame splash screen
// animation.
//

//Frames are declared with an f: and contain
//the following comma separated values
//
//f: ID,CELL,DUR,NEXT
//
// ID = the frame number (must be unique in this file)
// CELL = the cell number to play at this frame from the bitmap
// DUR = the duration to play this cell for (number of updates)
// NEXT = the next frame number (or empty for no next frame)
//
// The frames/cells can be expressed as ranges:
// [a-b] = numbers from a to b inclusive
// [a,b,c] = explicit values
// [a-b,c] = combination

// frames 0-5 are the fade in of [I]
f:[0-5],[0-5],1,6

// frame 6 is [I] and plays for 5 updates
f:6,6,5,7

// frames 7-19, play the expanding [ I ]
f:[7-19],[7-19],1,20

//frame 20 is [SWIN] (there for 24 updates)
f:20,20,24,21

//frame 21-31 is to [SWIN ]
f:[21-31],[21-31],1,32

//frame 32 is widest [SWIN ] with a short delay
f:32,32,35,33

//frames 33-43 spinning GAME
f:[33-43],[33-43],1,44

//frame 44 is [SWINGAME] (delay)
f:44,44,30,45

//frame 45- is shrinking back to [I]
f:[45-55],[45-55],1,56

// frame 56 is back to the [I] (cell 6) and plays for 5 updates
f:56,6,30,57

// frames 57-62 are the fade out of [I] (= fade in reversed) ... nothing follows
f:[57-62],[5-0],1,



//sounds
//
//s:ID,SND,filename
s:0,SwinGameStart,SwinGameStart.wav

//Animation identifiers.
//
//i:NAME,ID-START
i:splash,0
i:splash-debug,0
SwinGame Animation #v1
//
// This animation file contains the SwinGame splash screen
// animation.
//
//Frames are declared with an f: and contain
//the following comma separated values
//
//f: ID,CELL,DUR,NEXT
//
// ID = the frame number (must be unique in this file)
// CELL = the cell number to play at this frame from the bitmap
// DUR = the duration to play this cell for (number of updates)
// NEXT = the next frame number (or empty for no next frame)
//
// The frames/cells can be expressed as ranges:
// [a-b] = numbers from a to b inclusive
// [a,b,c] = explicit values
// [a-b,c] = combination
// frames 0-5 are the fade in of [I]
f:[0-5],[0-5],1,6
// frame 6 is [I] and plays for 5 updates
f:6,6,5,7
// frames 7-19, play the expanding [ I ]
f:[7-19],[7-19],1,20
//frame 20 is [SWIN] (there for 24 updates)
f:20,20,24,21
//frame 21-31 is to [SWIN ]
f:[21-31],[21-31],1,32
//frame 32 is widest [SWIN ] with a short delay
f:32,32,35,33
//frames 33-43 spinning GAME
f:[33-43],[33-43],1,44
//frame 44 is [SWINGAME] (delay)
f:44,44,30,45
//frame 45- is shrinking back to [I]
f:[45-55],[45-55],1,56
// frame 56 is back to the [I] (cell 6) and plays for 5 updates
f:56,6,30,57
// frames 57-62 are the fade out of [I] (= fade in reversed) ... nothing follows
f:[57-62],[5-0],1,
//sounds
//
//s:ID,SND,filename
s:0,SwinGameStart,SwinGameStart.wav
//Animation identifiers.
//
//i:NAME,ID-START
i:splash,0
i:splash-debug,0
@@ -1,12 +1,12 @@
// 32x32 images for files and folders
BITMAP,fdFile,fdFile.png
BITMAP,fdFolder,fdFolder.png

// Font for text in dialog
FONT,fdDialogText,cour.ttf,12

// Sound effect played on error
SOUND,fdDialogError,error.wav

// The actual panel
PANEL,fdFileDialog,FileDialog.txt
// 32x32 images for files and folders
BITMAP,fdFile,fdFile.png
BITMAP,fdFolder,fdFolder.png
// Font for text in dialog
FONT,fdDialogText,cour.ttf,12
// Sound effect played on error
SOUND,fdDialogError,error.wav
// The actual panel
PANEL,fdFileDialog,FileDialog.txt

This file was deleted.

@@ -1,8 +1,8 @@
//
// This loads all of the resourced used by the splash screen
//
BITMAP,Swinburne,Swinburne.jpg
BITMAP,SwinGameAni,SwinGameAni.png,256,42,4,14,56
FONT,LoadingFont,cour.ttf,8
FONT,SwinGameText,maven_pro_regular.ttf,14
//
// This loads all of the resourced used by the splash screen
//
BITMAP,Swinburne,Swinburne.jpg
BITMAP,SwinGameAni,SwinGameAni.png,256,42,4,14,56
FONT,LoadingFont,cour.ttf,8
FONT,SwinGameText,maven_pro_regular.ttf,14
ANIM,Startup,startup.txt
@@ -1,49 +1,49 @@
// Panel Version: 1

// Load bitmaps for the panel
// b: name,filename
// b:main_menu_bmp,main_menu.png
// Load Fonts for labels before creating panels.

// Panel data:
x: 200
y: 150
w: 400
h: 300
d: true
b: FileDialog_Background.png
a: FileDialog_Active.png
i: FileDialog_Inactive.png

// Region data
// Format: r: x, y, w, h, kind
r: 11, 11, 70, 20, Label, FileEntryLabel, fdDialogText, l, Open
r: 11, 42, 70, 20, Label, FixedLabel1, fdDialogText, l, Path

r: 92, 11, 297, 20, TextBox, PathTextbox, fdDialogText, 1024, l, File Path

r: 319, 275, 70, 20, Button, OkButton
r: 319, 275, 70, 20, Label, OkLabel, fdDialogText, c, Open

r: 238, 275, 70, 20, Button, CancelButton
r: 238, 275, 70, 20, Label, CancelLabel, fdDialogText, c, Cancel

r: 11, 273, 227, 20, Label, ErrorLabel, fdDialogText, l,

// Lists are loaded as a region with the following format:
// r: x, y, w, h, 5, ListID, Columns, Rows, ActiveItem, fontID, alignment, scrollSize, scrollKind, scrollBmp
// x, y, w, h = area of region
// 5 = the identifier for lists
// listId = the lists name
// columns = the columns in the list
// rows = the rows in the list
// Note: The area for the list items is calculated from the region's area the rows/cols and scrollSize
// ActiveItem = the item active at start (-1 for none)
// fontId = the name of the font to use for this list's items
// alignment = The list font alignment
// scrollSize = the size (width and height) of the scroll bar
// scrollKind = v for vertical or h for horizontal
// scrollBmp = n for no bitmap, or the bitmap name

r: 11, 73, 379, 190, List, FilesList, 1, 10, -1, fdDialogText, l, 10, v, FileDialog_Scroll.png
r: 92, 42, 297, 29, List, PathList, 3, 1, -1, fdDialogText, c, 8, h, FileDialog_ScrollSmall.png
// Panel Version: 1
// Load bitmaps for the panel
// b: name,filename
// b:main_menu_bmp,main_menu.png
// Load Fonts for labels before creating panels.
// Panel data:
x: 200
y: 150
w: 400
h: 300
d: true
b: FileDialog_Background.png
a: FileDialog_Active.png
i: FileDialog_Inactive.png
// Region data
// Format: r: x, y, w, h, kind
r: 11, 11, 70, 20, Label, FileEntryLabel, fdDialogText, l, Open
r: 11, 42, 70, 20, Label, FixedLabel1, fdDialogText, l, Path
r: 92, 11, 297, 20, TextBox, PathTextbox, fdDialogText, 1024, l, File Path
r: 319, 275, 70, 20, Button, OkButton
r: 319, 275, 70, 20, Label, OkLabel, fdDialogText, c, Open
r: 238, 275, 70, 20, Button, CancelButton
r: 238, 275, 70, 20, Label, CancelLabel, fdDialogText, c, Cancel
r: 11, 273, 227, 20, Label, ErrorLabel, fdDialogText, l,
// Lists are loaded as a region with the following format:
// r: x, y, w, h, 5, ListID, Columns, Rows, ActiveItem, fontID, alignment, scrollSize, scrollKind, scrollBmp
// x, y, w, h = area of region
// 5 = the identifier for lists
// listId = the lists name
// columns = the columns in the list
// rows = the rows in the list
// Note: The area for the list items is calculated from the region's area the rows/cols and scrollSize
// ActiveItem = the item active at start (-1 for none)
// fontId = the name of the font to use for this list's items
// alignment = The list font alignment
// scrollSize = the size (width and height) of the scroll bar
// scrollKind = v for vertical or h for horizontal
// scrollBmp = n for no bitmap, or the bitmap name
r: 11, 73, 379, 190, List, FilesList, 1, 10, -1, fdDialogText, l, 10, v, FileDialog_Scroll.png
r: 92, 42, 297, 29, List, PathList, 3, 1, -1, fdDialogText, c, 8, h, FileDialog_ScrollSmall.png

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@@ -1,67 +1,67 @@
SwinGame Animation #v1

//
// This animation file contains the SwinGame splash screen
// animation.
//

//Frames are declared with an f: and contain
//the following comma separated values
//
//f: ID,CELL,DUR,NEXT
//
// ID = the frame number (must be unique in this file)
// CELL = the cell number to play at this frame from the bitmap
// DUR = the duration to play this cell for (number of updates)
// NEXT = the next frame number (or empty for no next frame)
//
// The frames/cells can be expressed as ranges:
// [a-b] = numbers from a to b inclusive
// [a,b,c] = explicit values
// [a-b,c] = combination

// frames 0-5 are the fade in of [I]
f:[0-5],[0-5],1,6

// frame 6 is [I] and plays for 5 updates
f:6,6,5,7

// frames 7-19, play the expanding [ I ]
f:[7-19],[7-19],1,20

//frame 20 is [SWIN] (there for 24 updates)
f:20,20,24,21

//frame 21-31 is to [SWIN ]
f:[21-31],[21-31],1,32

//frame 32 is widest [SWIN ] with a short delay
f:32,32,35,33

//frames 33-43 spinning GAME
f:[33-43],[33-43],1,44

//frame 44 is [SWINGAME] (delay)
f:44,44,30,45

//frame 45- is shrinking back to [I]
f:[45-55],[45-55],1,56

// frame 56 is back to the [I] (cell 6) and plays for 5 updates
f:56,6,30,57

// frames 57-62 are the fade out of [I] (= fade in reversed) ... nothing follows
f:[57-62],[5-0],1,



//sounds
//
//s:ID,SND,filename
s:0,SwinGameStart,SwinGameStart.wav

//Animation identifiers.
//
//i:NAME,ID-START
i:splash,0
i:splash-debug,0
SwinGame Animation #v1
//
// This animation file contains the SwinGame splash screen
// animation.
//
//Frames are declared with an f: and contain
//the following comma separated values
//
//f: ID,CELL,DUR,NEXT
//
// ID = the frame number (must be unique in this file)
// CELL = the cell number to play at this frame from the bitmap
// DUR = the duration to play this cell for (number of updates)
// NEXT = the next frame number (or empty for no next frame)
//
// The frames/cells can be expressed as ranges:
// [a-b] = numbers from a to b inclusive
// [a,b,c] = explicit values
// [a-b,c] = combination
// frames 0-5 are the fade in of [I]
f:[0-5],[0-5],1,6
// frame 6 is [I] and plays for 5 updates
f:6,6,5,7
// frames 7-19, play the expanding [ I ]
f:[7-19],[7-19],1,20
//frame 20 is [SWIN] (there for 24 updates)
f:20,20,24,21
//frame 21-31 is to [SWIN ]
f:[21-31],[21-31],1,32
//frame 32 is widest [SWIN ] with a short delay
f:32,32,35,33
//frames 33-43 spinning GAME
f:[33-43],[33-43],1,44
//frame 44 is [SWINGAME] (delay)
f:44,44,30,45
//frame 45- is shrinking back to [I]
f:[45-55],[45-55],1,56
// frame 56 is back to the [I] (cell 6) and plays for 5 updates
f:56,6,30,57
// frames 57-62 are the fade out of [I] (= fade in reversed) ... nothing follows
f:[57-62],[5-0],1,
//sounds
//
//s:ID,SND,filename
s:0,SwinGameStart,SwinGameStart.wav
//Animation identifiers.
//
//i:NAME,ID-START
i:splash,0
i:splash-debug,0
@@ -1,12 +1,12 @@
// 32x32 images for files and folders
BITMAP,fdFile,fdFile.png
BITMAP,fdFolder,fdFolder.png

// Font for text in dialog
FONT,fdDialogText,cour.ttf,12

// Sound effect played on error
SOUND,fdDialogError,error.wav

// The actual panel
PANEL,fdFileDialog,FileDialog.txt
// 32x32 images for files and folders
BITMAP,fdFile,fdFile.png
BITMAP,fdFolder,fdFolder.png
// Font for text in dialog
FONT,fdDialogText,cour.ttf,12
// Sound effect played on error
SOUND,fdDialogError,error.wav
// The actual panel
PANEL,fdFileDialog,FileDialog.txt
@@ -1,8 +1,8 @@
//
// This loads all of the resourced used by the splash screen
//
BITMAP,Swinburne,Swinburne.jpg
BITMAP,SwinGameAni,SwinGameAni.png,256,42,4,14,56
FONT,LoadingFont,cour.ttf,8
FONT,SwinGameText,maven_pro_regular.ttf,14
//
// This loads all of the resourced used by the splash screen
//
BITMAP,Swinburne,Swinburne.jpg
BITMAP,SwinGameAni,SwinGameAni.png,256,42,4,14,56
FONT,LoadingFont,cour.ttf,8
FONT,SwinGameText,maven_pro_regular.ttf,14
ANIM,Startup,startup.txt
@@ -1,49 +1,49 @@
// Panel Version: 1

// Load bitmaps for the panel
// b: name,filename
// b:main_menu_bmp,main_menu.png
// Load Fonts for labels before creating panels.

// Panel data:
x: 200
y: 150
w: 400
h: 300
d: true
b: FileDialog_Background.png
a: FileDialog_Active.png
i: FileDialog_Inactive.png

// Region data
// Format: r: x, y, w, h, kind
r: 11, 11, 70, 20, Label, FileEntryLabel, fdDialogText, l, Open
r: 11, 42, 70, 20, Label, FixedLabel1, fdDialogText, l, Path

r: 92, 11, 297, 20, TextBox, PathTextbox, fdDialogText, 1024, l, File Path

r: 319, 275, 70, 20, Button, OkButton
r: 319, 275, 70, 20, Label, OkLabel, fdDialogText, c, Open

r: 238, 275, 70, 20, Button, CancelButton
r: 238, 275, 70, 20, Label, CancelLabel, fdDialogText, c, Cancel

r: 11, 273, 227, 20, Label, ErrorLabel, fdDialogText, l,

// Lists are loaded as a region with the following format:
// r: x, y, w, h, 5, ListID, Columns, Rows, ActiveItem, fontID, alignment, scrollSize, scrollKind, scrollBmp
// x, y, w, h = area of region
// 5 = the identifier for lists
// listId = the lists name
// columns = the columns in the list
// rows = the rows in the list
// Note: The area for the list items is calculated from the region's area the rows/cols and scrollSize
// ActiveItem = the item active at start (-1 for none)
// fontId = the name of the font to use for this list's items
// alignment = The list font alignment
// scrollSize = the size (width and height) of the scroll bar
// scrollKind = v for vertical or h for horizontal
// scrollBmp = n for no bitmap, or the bitmap name

r: 11, 73, 379, 190, List, FilesList, 1, 10, -1, fdDialogText, l, 10, v, FileDialog_Scroll.png
r: 92, 42, 297, 29, List, PathList, 3, 1, -1, fdDialogText, c, 8, h, FileDialog_ScrollSmall.png
// Panel Version: 1
// Load bitmaps for the panel
// b: name,filename
// b:main_menu_bmp,main_menu.png
// Load Fonts for labels before creating panels.
// Panel data:
x: 200
y: 150
w: 400
h: 300
d: true
b: FileDialog_Background.png
a: FileDialog_Active.png
i: FileDialog_Inactive.png
// Region data
// Format: r: x, y, w, h, kind
r: 11, 11, 70, 20, Label, FileEntryLabel, fdDialogText, l, Open
r: 11, 42, 70, 20, Label, FixedLabel1, fdDialogText, l, Path
r: 92, 11, 297, 20, TextBox, PathTextbox, fdDialogText, 1024, l, File Path
r: 319, 275, 70, 20, Button, OkButton
r: 319, 275, 70, 20, Label, OkLabel, fdDialogText, c, Open
r: 238, 275, 70, 20, Button, CancelButton
r: 238, 275, 70, 20, Label, CancelLabel, fdDialogText, c, Cancel
r: 11, 273, 227, 20, Label, ErrorLabel, fdDialogText, l,
// Lists are loaded as a region with the following format:
// r: x, y, w, h, 5, ListID, Columns, Rows, ActiveItem, fontID, alignment, scrollSize, scrollKind, scrollBmp
// x, y, w, h = area of region
// 5 = the identifier for lists
// listId = the lists name
// columns = the columns in the list
// rows = the rows in the list
// Note: The area for the list items is calculated from the region's area the rows/cols and scrollSize
// ActiveItem = the item active at start (-1 for none)
// fontId = the name of the font to use for this list's items
// alignment = The list font alignment
// scrollSize = the size (width and height) of the scroll bar
// scrollKind = v for vertical or h for horizontal
// scrollBmp = n for no bitmap, or the bitmap name
r: 11, 73, 379, 190, List, FilesList, 1, 10, -1, fdDialogText, l, 10, v, FileDialog_Scroll.png
r: 92, 42, 297, 29, List, PathList, 3, 1, -1, fdDialogText, c, 8, h, FileDialog_ScrollSmall.png
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@@ -1,100 +1,30 @@
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\TicTacToe.Tests.dll
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\TicTacToe.Tests.pdb
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\nunit.framework.xml
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\obj\Debug\TicTacToe.Tests.csprojResolveAssemblyReference.cache
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\obj\Debug\TicTacToe.Tests.dll
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\obj\Debug\TicTacToe.Tests.pdb
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\animations\startup.txt
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\bundles\FileDialog.txt
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\bundles\splash.txt
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\arial.ttf
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\cour.ttf
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\maven_pro_regular.ttf
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\fdFile.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\fdFolder.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Active.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Background.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Inactive.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Scroll.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_ScrollSmall.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\Swinburne.jpg
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\SwinGameAni.png
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\panels\FileDialog.txt
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\sounds\error.wav
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\sounds\SwinGameStart.wav
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\SwinGame.icns
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\SwinGame.ico
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\MyGame.exe
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\SwinGame.dll
E:\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\MyGame.pdb
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\animations\startup.txt
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\bundles\FileDialog.txt
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\bundles\splash.txt
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\arial.ttf
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\cour.ttf
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\maven_pro_regular.ttf
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\fdFile.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\fdFolder.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Active.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Background.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Inactive.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Scroll.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_ScrollSmall.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\Swinburne.jpg
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\SwinGameAni.png
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\panels\FileDialog.txt
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\sounds\error.wav
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\sounds\SwinGameStart.wav
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\SwinGame.icns
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\SwinGame.ico
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\TicTacToe.Tests.dll
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\TicTacToe.Tests.pdb
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\mscorlib.dll
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\MyGame.exe
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\nunit.framework.dll
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\SwinGame.dll
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\MyGame.pdb
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\nunit.framework.xml
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\normidna.nlp
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\normnfc.nlp
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\normnfd.nlp
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\normnfkc.nlp
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\normnfkd.nlp
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\obj\Debug\TicTacToe.Tests.csprojResolveAssemblyReference.cache
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\obj\Debug\TicTacToe.Tests.dll
C:\Users\Alex\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\obj\Debug\TicTacToe.Tests.pdb
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\animations\startup.txt
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\bundles\FileDialog.txt
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\bundles\splash.txt
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\arial.ttf
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\cour.ttf
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\fonts\maven_pro_regular.ttf
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\fdFile.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\fdFolder.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Active.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Background.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Inactive.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_Scroll.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\FileDialog_ScrollSmall.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\Swinburne.jpg
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\images\SwinGameAni.png
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\panels\FileDialog.txt
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\sounds\error.wav
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\sounds\SwinGameStart.wav
C:\Users\Jarrod\Desktop\Tic-Tac-Toe-SDTP-Project\TicTacToe\TicTacToe.Tests\bin\Debug\Resources\SwinGame.icns
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Copyright � 2002-2014 Charlie Poole
Copyright � 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov
Copyright � 2000-2002 Philip A. Craig

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment (see the following) in the product documentation is required.

Portions Copyright � 2002-2014 Charlie Poole or Copyright � 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov or Copyright � 2000-2002 Philip A. Craig

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.
Copyright � 2002-2014 Charlie Poole
Copyright � 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov
Copyright � 2000-2002 Philip A. Craig
This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment (see the following) in the product documentation is required.
Portions Copyright � 2002-2014 Charlie Poole or Copyright � 2002-2004 James W. Newkirk, Michael C. Two, Alexei A. Vorontsov or Copyright � 2000-2002 Philip A. Craig
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
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<?xml version="1.0" encoding="utf-8"?>
<repositories>
<repository path="..\..\packages.config" />
<repository path="..\packages.config" />
<?xml version="1.0" encoding="utf-8"?>
<repositories>
<repository path="..\packages.config" />
</repositories>
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