Remote ImGui is an extension for https://github.com/ocornut/imgui (currently 1.3), sending output and receiving input from a target client in another device running an HTML5/WebGL/WebSockets(v13) application. You will view all ImGui output from host app, but can also set a bigger virtual canvas and drag windows around. Use Ctrl+LeftMouse on web client to move around it. Client also sends input from mouse/keyboard, allowing interaction with host app.
- Using Chrome works out of the box; on Firefox you have to toggle
- RemoteInit to initialize: void ImGui::RemoteInit(bind_address, bind_port, vcanvas_width, vcanvas_height);
- RemoteUpdate on update to pump network code: void ImGui::RemoteUpdate();
- RemoteDraw on render to send render data to client: void ImGui::RemoteDraw(cmd_lists, cmd_lists_count);
- RemoteShutdown to terminate: void ImGui::RemoteShutdown();
- RemoteGetInput to get input from remote: bool ImGui::RemoteGetInput(input);
Check app/example for a working example (ImGui 1.3 included).
- RemoteInput might conflict with your actual app input, you will have to decide which one is focused and decide what input send to ImGui.
Modified Webby - https://github.com/deplinenoise/webby
I've used Webby for the WebSocketServer connection. It supports Win32 + Unix, but it should be easy to add other platforms. I included Webby on the repo as I added a function to allow sending WebSocket packets in a single frame.
Double click index.html, add your host address and click connect. You can also create an autoconnect index.html bookmark with index.html?host=address
ThreeJS - https://github.com/mrdoob/three.js
Dat.Gui - https://github.com/dataarts/dat.gui
Modified LZ4.js - https://github.com/ukyo/lz4.js
- Web client tested on iOS / Android + WebGL, but input is not handled