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Dissidia Final Fantasy NT Mesh problems #7
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Are these ripped from game memory or extracted from game archives? |
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This is the mesh with the problem However as you can see at the very beginning of the video it's simulated by the physics engine. Cloth meshes have dummy weights and bone indices, probably used in some way by the physics engine I guess but they don't work with animations. That's why you see some weird deformation. You'll have to export as it is and remove the weights from the mesh in your 3D software, then do something about it (physics simulation in the 3D software, adding bones or something), I can't fix this since it's supposed to be simulated at runtime. |
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Did more research and I was partly wrong, there are bones for these parts, try 1c5a3ec |
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Tried it myself today, I can confirm that it works as intented now. |

Dissidia NT PC Files.zip
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