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IDEAS.md

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Theme

Running out of power

Who we are

  • robot/machine
  • factory management/maintenance
  • human depending on faulty machinery
  • the world, trying to aid the character
  • we're power itself and we must feed who needs us

What needs to be done

  • evacuation going on - need to make machines cope with humans, get somewhere without dying and/or with time limit. think lemmings (traffic lights changing, railroad path choosing, bridge placement, place barriers) -> heavy work on simulating actors such as cars and people interacting with roads, etc.

  • mash vehicles in a way to be efficient with low resources -> heavy physics and accurate simulation work, not experienced in this

  • simple platformer with a twist in locomotion and/or how its movement gets affected over time/environment -> could work but need a simple set of original rules...

  • racing game in a post-apocalyptic scenario - we must reach the other side of the city, dodging faulty traffic and scared mobs -> heavy work on level generation and maybe on the simulation itself. rad though

  • puzzle - setup a circuit such that the level mission is accomplished. think the incredible machine / pipe mania -> relatively straightforward to setup the engine. hard to do challenging/original levels

  • solve engineering problems. think pontifex -> same problems as prev, with harder engine setup

  • minimalist racing game. think micromachines -> twist is? level design? car design? car response to usage

  • platformer with dynamic terrain and grapple hook. think worms/liero -> vs fight? lemmings get to somewhere?

  • flappy bird with limited fuel (thx @asilva4000 !) -> no excuses. basic game engine easy to set up. leaves time for level design, gfx and polish. may go for this one!

Classification

Type

  • puzzle
  • platformer
  • fps
  • rts
  • turn based
  • point & click
  • racer
  • beat 'em up
  • sport sym
  • infinite runner
  • arcade

Levels

  • procedurally generated
  • designed

Interaction

  • keys
  • gamepad
  • touch
  • webcam
  • hand
  • gyro

Artwork

  • 2d tiles
  • 2d collisions
  • 3D
  • 3D voxels

Tech stack

For the sake of moving fast due to the hackaton time constraints (and not to diverge from the goal of implementing a game) I find it best to still to technology I know by heart.

So first choice is: browser / javascript / pixi

Then I could also benefit from fantasy console RAD tools but usage depends on game chose TIC80/PICO8 / lua or javascript

If I would go for 3D or 2D with physics or basic collisions, I'd choose