Most of the theme contents can easily be added to your themes folder.
the Noteskins folder goes to the root directory of your OITG/ITG Instalation.
- DJ DraftHorse
Q/A Check and Suggestions
- HowTo Step?
- TaroNuke - Help with the PlayerMod String.
- CosmicLAER - Suggestions with the Narrator
She suggested some useful stuff for the narrator feature in DWI, so i added a feature to Actually disable the narrator if it becomes annoying.
In the original DWI, there was a option to "Disable" the announcer, but it didn't disable all of it.
- LDanii2000 - Help with the DWI Noteskins
Thanks to him, for pointing it out, (and even fixing it for me without telling me), he fixed a little error with DWIDance that prevented Solo play, which was something with the holds.
- Sora - Help with Lua commands
Also to him, THANK YOU SO MUCH for making the OITG/NITG Lua API page. I pretty much use it all the time when making all kinds of stuff for OpenITG/NotITG.
- BrotherMojo - Help with Lua commands
He helped with the WideScreen command. Pretty much also starting the "we don't need floors" gag from the same lua function.
- MadkaT - Help with 16:9 Textures, Lua Optimizations
He helped me with this theme, since the very beginning, and also when i released the first public beta. Without him, I wouldn't have known some commands, and some of the 16:9 textures, as he was making a SM5 version of the theme at the same time as i did!
- HowTo Step?, Kirby5464 and Crazybozo7 for testing the theme and pointing out bugs.
Thanks to him, i was able to make the PlayerMods string be a Text Layer controled by the Overlay, and not by the engine, allowing it to be hidden by just doing SCREENMAN:GetTopScreen():GetChild('Overlay'):hidden(1) for Mod songs.