A standalone implementation of projective dynamics that we will use to build QuikDeform, a Maya plugin for adding physically based animation to a scene quickly and robustly.
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.idea
Eigen
Houdini
Models
Output
Videos
cmake-build-debug
tetgen1.5.1-beta1
CMakeLists.txt
Constraint.h
OBJGenerator.cpp
OBJGenerator.h
PositionConstraint.cpp
PositionConstraint.h
QuikDeformer.cpp
QuikDeformer.h
README.md
SVD.cpp
SVD.h
TetStrainConstraint.cpp
TetStrainConstraint.h
TriangleStrainConstraint.cpp
TriangleStrainConstraint.h
global.h
main.cpp

README.md

quik-deform

A standalone implementation of projective dynamics that we will use to build QuikDeform, a Maya plugin for adding physically based animation to a scene quickly and robustly. Written by Josh Wolper and Yichen Shou.