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Star Wars: The Old Republic black screen on start #81

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Monsterovich opened this issue May 9, 2019 · 19 comments
Closed

Star Wars: The Old Republic black screen on start #81

Monsterovich opened this issue May 9, 2019 · 19 comments

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@Monsterovich
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Software information

The game works fine under wine and normal wine's d3d9.

System information

  • GPU: Mesa DRI Intel(R) HD Graphics 520 (Skylake GT2)
  • Driver: Mesa 19.1.0-devel - padoka PPA
  • Wine version: Wine Staging 4.7
  • DXVK version: 0.10

Apitrace file(s)

Log files

swtor_d3d9.log
swtor_dxgi.log

@Monsterovich Monsterovich changed the title Star Wars: The Old Republic black screen Star Wars: The Old Republic black screen on start May 9, 2019
@kassindornelles
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Try to apitrace the game, that could be really helpful.
apitrace dll here

@Monsterovich
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Monsterovich commented May 9, 2019

Try to apitrace the game, that could be really helpful.

I can't. The game is run through launcher which runs the actual game exe.

What this .dll is supposed to do?

@varris1
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varris1 commented May 9, 2019

You don't have to start through apitrace.exe.

put the d3d9.dll in the wrapper folder next to the .exe and set d3d9 to native,builtin

@Monsterovich
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Monsterovich commented May 9, 2019

put the d3d9.dll in the wrapper folder next to the .exe and set d3d9 to native,builtin

I didn't know that output files will appear on my desktop. I expected it appear in the game folder. Sorry.
swtor.1.trace.zip

@K0bin
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K0bin commented May 9, 2019

That file is way too small. You still did something wrong.

@Monsterovich
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Monsterovich commented May 9, 2019

That file is way too small. You still did something wrong.

I have black screen and d9vk just stuck on the CreatePixelShader call.
I did it again. I've waited for over 2 mins and got the same file with size of 16396290 bytes.

@tannisroot
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Are you trying to apitrace it with d9vk? Because that is really not preferred and could cause issues. Use wined3d or better, native D3D on Windows instead.

@Monsterovich
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Monsterovich commented May 9, 2019

Are you trying to apitrace it with d9vk?

Yes.

Because that is really not preferred and could cause issues.

Okay, I run it with wined3d. Here's .trace file.
https://drive.google.com/open?id=1gJA9vY-tYNVHXBZ4yrao9vZnp6C4_97Z

@fls2018
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fls2018 commented May 20, 2019

I have the same issue with latest master & release, here's my trace:

https://drive.google.com/file/d/1jT3oTXEyG1Z07JjoPKK0pZGYSJXWq_aF/view

@Monsterovich
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Monsterovich commented May 21, 2019

I have the same issue with latest master & release, here's my trace:

Your trace is working for me. What specs do you have in this trace? Is it wined3d or what? Also, can you give me your swtor config?

изображение

@fls2018
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fls2018 commented May 21, 2019

I have the same issue with latest master & release, here's my trace:

Your trace is working for me. What specs do you have in this trace? Is it wined3d or what? Also, can you give me your swtor config?

Because the trace was done under wined3d it doesn't have the issue, however they can still look at the api calls to figure out why d9vk wouldn't work.

ps your trace works as well in the same manner:

Screenshot from 2019-05-21 02-12-22

@Monsterovich
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Fixed in Version 0.13f - Hypnofrog.

cb_2019-07-15_Jul-17-26-1366x768
cb_2019-07-15_Jul-26-43-1366x768

@Monsterovich
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@K0bin
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K0bin commented Jul 15, 2019

Why are you posting logs if the issue is fixed?

@fls2018
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fls2018 commented Jul 16, 2019

It's not fixed here, splash screen starts but crashes thereafter.

@K0bin
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K0bin commented Jul 16, 2019

Then post an apitrace so we can actually debug this

@fls2018
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fls2018 commented Jul 16, 2019

@K0bin

Here's an apitrace, as you see it just hangs at the splash screen. I also used native d3d_compiler & d3dx9 as suggested in the release notes.

https://drive.google.com/file/d/1uDsT16FPVBVPCfUhC9rf24RWKbi_QSKI/view

@Monsterovich
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cb_2019-07-21_Jul-14-35-1366x768

I noticed graphical artifacts in the main menu. This happens only when anti-aliasing is above medium.

@fls2018
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fls2018 commented Aug 27, 2019

Haven't tried this since my last post but it appears to be working now since 0.20 at least.

Screenshot from 2019-08-27 01-41-06

A few stutters on first runthrough probably just the shaders caching.

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