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map.c
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map.c
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/*
* Dragon - Maps (complete levels)
* Copyright (C) 2016 Sandor Zsuga (Jubatian)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "map.h"
#include "levelscr.h"
#include "dragon.h"
#include "mapact.h"
#include "mapobjp.h"
#include "gstat.h"
#include <avr/pgmspace.h>
/* Object list location */
static uint16 map_objptr;
/*
** Initializes the passed level by the passed pointer to its structure.
*/
void map_init(uint16 map)
{
levelscr_setmap(
(uint16)(pgm_read_byte(map + 4U)) |
(uint16)(pgm_read_byte(map + 5U) << 8), /* Map offset */
pgm_read_byte(map + 6U), /* Map width */
pgm_read_byte(map + 7U), /* Map height */
pgm_read_byte(map + 8U)); /* Parallax & Sky configuration */
dragon_setloc(
(uint16)(pgm_read_byte(map )) |
(uint16)(pgm_read_byte(map + 1U) << 8), /* Dragon X */
(uint16)(pgm_read_byte(map + 2U)) |
(uint16)(pgm_read_byte(map + 3U) << 8), /* Dragon Y */
1U);
dragon_mod(
DRAGON_STA_HP | DRAGON_P_ADD,
pgm_read_byte(map + 9U)); /* Initial dragon healing */
gstat_time =
pgm_read_byte(map + 10U); /* Initial remaining time */
map_objptr = map + 11U;
mapobjp_init();
}
/*
** Polls map objects to generate active actors as the dragon moves around.
** Should be called periodically.
*/
void map_pollobjs(void)
{
uint16 cptr = map_objptr;
uint16 csrc;
auint typ = 0x00U;
auint id = 0x00U;
do{
csrc = (uint16)(pgm_read_byte(cptr )) |
(uint16)(pgm_read_byte(cptr + 1U) << 8);
cptr += 2U;
id = mapact_pollsrc(id, typ | ((csrc >> 8) & 0x40U), (csrc | 0xC000U));
typ += 1U;
}while ((csrc & 0x8000U) == 0U);
}