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Releases: JugadorXEI/tf2rebalance_jug

1.9.0 - Weapons Never Die Edition

21 Jun 21:44
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  • Now cosmetics will show separately on the balance menu (e.g. cosmetic 1, cosmetic 2...).
  • Added new notification system per spawn (sans the first spawn) that tells the player how many weapons (and if their class) changed: sm_tfrebalance_infoonspawn (disabled by default).
    • 0 = Always disabled (default).
    • 1 = Enabled, can be toggled on and off by the player.
    • 2 = Disabled, can be toggled on and off by the player.
    • The player can toggle this on and off using /toggleinfo.
  • Fixed a bug where the balance menu would show descriptionless items as a selectable choice, causing a blank menu.
  • Fixed a bug where descriptions would sometimes not show in various edge cases.
  • Changed wording in various localization strings.
  • Minor optimizations.

Download the .zip if you wish to update the plugin. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

22/6/19 Edit: fixed one localization file.
22/6/19 Edit 2: removed one debug string.

1.8.4

20 Mar 13:41
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  • Now the weapon transparency value of /cantsee can only be set through sm_tfrebalance_transparency_value by the server - the client cannot set their own transparency value for themselves anymore.

Download the .zip if you wish to update the plugin. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.8.3

14 Mar 19:45
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  • Fixed Razorback not displaying its info when appropiate.
  • Now /transparency takes an argument that defines how transparent should the weapons be (0-255). The mins. and maxs. are cvar-controlled through sm_tfrebalance_transparency_mix/maxvalue. The value is also stored locally for clients so this preference is never lost between maps or disconnects.
  • Added dutch localization (thanks Quagsire: https://steamcommunity.com/profiles/76561198077219522/)
  • Optimized code a little bit.

Download the .zip if you wish to update the plugin. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.8.2 - Fixes

22 Jan 12:58
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  • Added two new console variables: sm_tfrebalance_bots_applyclassattribs (Default: 1) and sm_tfrebalance_botsmvm_applyclassattribs (Default: 0), which control if bots and MvM bots should get class attributes respectively as defined in the attributes file. By default normal bots will get class attributes, but MvM bots won't. This also means attributes won't be cleaned off from them.

Download the .zip if you wish to update the plugin. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.8.1 - Fixes

27 Dec 22:08
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  • Fixed /cantsee not working properly if changetimer was set to higher than zero and affected normal players.
  • Added /o as a shorthand command for /official
  • Added /refreshweapon as a way to apply the weapon changes to the player's currently-equipped weapons.
  • Changed some translation phrases.

The new menu system seems to have a 512 character cap, so the defined description limit will be set to 475 to accommodate for extra characters and phrases alongside its description.

Download the .zip if you wish to update the plugin. Since it now uses localization files, a simple .smx drag-n-drop would cause some issues. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.8.0 - Back from the Dead

26 Dec 19:34
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  • Remade menus. Now /official displays a menu where players can see which weapons were changed and see information related to the weapons, class or cosmetics.
  • Added command, /cantsee, that makes all of the player's weapons transparent. This preference is stored in a cookie which means it stays between disconnects and map changes.
  • Made all strings localizable (sans debug-related ones). Includes English and Spanish localization.

Download the .zip if you wish to update the plugin. Since it now uses localization files, a simple .smx drag-n-drop would cause some issues. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.7.1 - Hotfix Edition

26 Aug 16:07
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  • Weapons now given through the changetimer function will preserve their quality and level.
  • Fixed a bug where the plugin would try to add attributes to classes without checking if tf2attributes was enabled.

You can grab the plugin file (.smx) directly and put it on your plugins folder for a quick upgrade, or if you're performing a clean installation of the plugin, you can download the .zip instead. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.7.0 - Bot-Related Commands and Bug Fixes

26 Aug 00:22
afed9e7
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  • Added sm_tfrebalance_timer_onlybots (Default: 0) | Indicates if sm_tfrebalance_changetimer should only affect bots.
  • Added sm_tfrebalance_bots_giveweapons (Default: 1) | Indicates if bots should be given changes to their weapons.
  • Added sm_tfrebalance_botsmvm_giveweapons (Default: 0) | Indicates if MvM bots should have their weapons changed.
  • Fixed a bug related to static attributes being given one more to a weapon than it should've been given to.
  • Now a config file is generated on cfg/sourcemod showing all convars that can be changed.

You can grab the plugin file (.smx) directly and put it on your plugins folder for a quick upgrade, or if you're performing a clean installation of the plugin, you can download the .zip instead. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.6.0 - Debug Functions and Safeguarding

24 Aug 23:52
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  • Added sm_tfrebalance_debug_giveweapons ConVar (Default: 0) | Verbose debug mode that throws messages on the server console about what function is being used to give weapons, whose weapon is being parsed, if attributes are being kept, the index ID of the weapon, the ID of the attribute and the value of the attribute given.
  • Added sm_tfrebalance_debug_configfile ConVar (Default: 0) | Very verbose debug mode that displays on the server console what class or weapon is having attributes stored to for later usage for when a player spawns with such weapon or as such class.
  • Added safeguarding against adding attributes with index 0 if keepattribs was set to 1 and the sm_tfrebalance_changetimer was higher than zero.

You can grab the plugin file (.smx) directly and put it on your plugins folder for a quick upgrade, or if you're performing a clean installation of the plugin, you can download the .zip instead. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!

1.50 - Compatibility Version

23 Aug 18:18
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  • Added sm_tfrebalance_changetimer ConVar (default: 0) | If higher than zero, the plugin will apply changes to weapons after the time set on the ConVar (which can be a float value, like 0.2). This can be used to increase the compatibility with other plugins. #1 (Requested by heavyisgps on AlliedModders)

You can grab the plugin file (.smx) directly and put it on your plugins folder for a quick upgrade, or if you're performing a clean installation of the plugin, you can download the .zip instead. The .zip file has data files that could replace the ones you may have already modified, so be careful!

Enjoy!