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Commits on Aug 31, 2014
  1. Update readme.txt

    JuhaKiili committed Aug 31, 2014
Commits on May 7, 2013
  1. Pixel snapping fix for odd resolutions

    ericraue committed May 7, 2013
    Fixed an issue with the half pixel offset calculations on odd sized
    resolutions.
Commits on Apr 19, 2013
Commits on Sep 29, 2012
  1. Merge pull request #21 from toxicFork/master

    JuhaKiili committed Sep 29, 2012
    Flood Fill
  2. Fixing stack overflow issue with FloodFill in large sprites

    toxicFork committed Sep 29, 2012
    Added a method to compare colors with a threshold
        Sometimes the texture has "slightly" different color than we want in it
    Adding a operator+ to RagePixelTexel (used by FloodFill)
Commits on Sep 16, 2012
  1. Merge pull request #20 from Perdog/patch-1

    ericraue committed Sep 16, 2012
    Update assets/RagePixel/code/RagePixelRow.cs
  2. Update assets/RagePixel/code/RagePixelRow.cs

    Perdog committed Sep 16, 2012
    I noticed when trying to give a name to sprites it kept bugging up, caused by a null reference. Did a little search and noticed the name was null, so this is to fix it. I can verify that it works because I use the modified code myself :P 
Commits on Jul 14, 2012
  1. Cleaned up the tabbing

    JuhaKiili committed Jul 14, 2012
Commits on Jul 12, 2012
Commits on Jul 9, 2012
Commits on May 17, 2012
  1. Cleaned up event handling and fixed issue #14

    ericraue committed May 17, 2012
    It's now possible to pan the scene while in any RagePixelEditor mode.
    
    Bug fixes
    * Issue #14 - AnimationStripGUI now processes the event on hiding (this
    might not be the root of the problem but it fixes it)
    * Checks to see if there is a selection before duplicating in selection
    mode
    * Changing brush size handles events properly
    * No longer possible to use right click to select pixels in selection
    mode
    * No longer use middle click to sample a colour in paint & fill modes
    * Disabled scene view rotation in resize tool mode to match other modes
Commits on May 10, 2012
Commits on May 7, 2012
  1. Merge pull request #9 from ericraue/master

    ericraue committed May 7, 2012
    Another bug fix for the Update feature
Commits on May 6, 2012
  1. Merge pull request #8 from ericraue/master

    ericraue committed May 6, 2012
    Fix for issue #4 Update breaking import on a new spritesheet
Commits on May 4, 2012
  1. Added the MIT license.

    JuhaKiili committed May 4, 2012
Commits on May 2, 2012
  1. Merge pull request #3 from ericraue/master

    ericraue committed May 2, 2012
    Update feature
  2. Added update feature that makes working with external sprites easier

    ericraue committed May 2, 2012
    The path to the texture of the imported asset is saved in the
    RagePixelCell. Options to update the selected frame, sprite, or all
    sprites are implemented. Does not maintain a connection with imported
    sprite sheets.
    
    If textures are moved just replace the existing frame and the
    connection will be setup again. The name of the file is listed beside
    the frame index.
    
    Bug Fix: Imported sprites were scaling to the nearest power of 2.
Commits on Apr 29, 2012
  1. Fix bugs with priority scheduling for named animations; fix some inde…

    JoeOsborn committed Apr 29, 2012
    …ntation and remove some commented-out debug output.
Commits on Mar 18, 2012
  1. Changed editor tabbing

    JuhaKiili committed Mar 18, 2012
Commits on Mar 13, 2012
  1. Merge pull request #1 from JoeOsborn/master

    JuhaKiili committed Mar 13, 2012
    Initial mega-pull of last week's patches
  2. Make indentation and line endings consistent. Add sprite-sheet import…

    JoeOsborn committed Mar 13, 2012
    … to animation frames, non-pixel-locked cameras, sequence-based animations, priority selection for animations. Add icons and readme to repo.
Commits on Mar 11, 2012
  1. Initial commit

    JuhaKiili committed Mar 11, 2012