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Another successful experiment #235

@oheil

Description

@oheil

This opens two windows which can be used as drawing canvas independently:

(@v1.7) pkg> add https://github.com/oheil/Luxor.jl#multi_drawing
using MiniFB, Luxor, Colors

WIDTH=800
HEIGHT=600

mutable struct MfbState
	state::mfb_update_state
	mousePressed::Int	
end

stateArray=[
	MfbState( MiniFB.STATE_OK, 0 ),
	MfbState( MiniFB.STATE_OK, 0 ),
	]

function windowUpdateTask(window,windowIndex,buffer,stateArray)
    stateArray[windowIndex].state=mfb_update(window,buffer)
	while stateArray[windowIndex].state == MiniFB.STATE_OK
		stateArray[windowIndex].state=mfb_update(window,buffer)
        sleep(1.0/120.0)
    end
	println("\nWindow closed\n")
end

window1 = mfb_open_ex("MiniFB", WIDTH, HEIGHT, MiniFB.WF_RESIZABLE)
buffer1 = zeros(ARGB32, WIDTH, HEIGHT)
d1=Drawing(buffer1)
@async windowUpdateTask(window1,1,buffer1,stateArray)

window2 = mfb_open_ex("MiniFB", WIDTH, HEIGHT, MiniFB.WF_RESIZABLE)
buffer2 = zeros(ARGB32, WIDTH, HEIGHT)
Luxor.CURRENTDRAWINGINDEX[1]=2
d2=Drawing(buffer2)
@async windowUpdateTask(window2,2,buffer2,stateArray)

origin()
setcolor("red")
circle(0,0,150,:fill)

Luxor.CURRENTDRAWINGINDEX[1]=1
origin()
setcolor("green")
circle(0,0,150,:fill)

Just a proof of concept.
Except for a ignorable error message from Cairo this works pretty well.

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