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Perhaps a callback to #38 I think it would be useful to define an Angle "type".
I've hacked this
const Angle = Union{typeof(1rad),typeof(1.0rad),typeof(1°),typeof(1.0°)}
I don't see how this would be inherently different from something like Unitful.Time.
This is most useful in terms of dispatch. Structures benefit from concrete types.
bhalonen and goretkin
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