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iodevices.jl
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/
iodevices.jl
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"""
Backend independent enums which
represent keyboard buttons.
"""
module Keyboard
using ..AbstractPlotting: INSTANCES # import the docstring extensions
"""
Keyboard.Button
Enumerates all keyboard buttons.
See the implementation for details.
"""
@enum(Button,
unknown = -1,
# printable keys,
space = 32,
apostrophe = 39, # ',
comma = 44, # ,,
minus = 45, # -,
period = 46, # .,
slash = 47, # /,
_0 = 48,
_1 = 49,
_2 = 50,
_3 = 51,
_4 = 52,
_5 = 53,
_6 = 54,
_7 = 55,
_8 = 56,
_9 = 57,
semicolon = 59, # ;,
equal = 61, # =,
a = 65,
b = 66,
c = 67,
d = 68,
e = 69,
f = 70,
g = 71,
h = 72,
i = 73,
j = 74,
k = 75,
l = 76,
m = 77,
n = 78,
o = 79,
p = 80,
q = 81,
r = 82,
s = 83,
t = 84,
u = 85,
v = 86,
w = 87,
x = 88,
y = 89,
z = 90,
left_bracket = 91, # [,
backslash = 92, # ,
right_bracket = 93, # ],
grave_accent = 96, # `,
world_1 = 161, # non-us #1,
world_2 = 162, # non-us #2,
# function keys,
escape = 256,
enter = 257,
tab = 258,
backspace = 259,
insert = 260,
delete = 261,
right = 262,
left = 263,
down = 264,
up = 265,
page_up = 266,
page_down = 267,
home = 268,
_end = 269,
caps_lock = 280,
scroll_lock = 281,
num_lock = 282,
print_screen = 283,
pause = 284,
f1 = 290,
f2 = 291,
f3 = 292,
f4 = 293,
f5 = 294,
f6 = 295,
f7 = 296,
f8 = 297,
f9 = 298,
f10 = 299,
f11 = 300,
f12 = 301,
f13 = 302,
f14 = 303,
f15 = 304,
f16 = 305,
f17 = 306,
f18 = 307,
f19 = 308,
f20 = 309,
f21 = 310,
f22 = 311,
f23 = 312,
f24 = 313,
f25 = 314,
kp_0 = 320,
kp_1 = 321,
kp_2 = 322,
kp_3 = 323,
kp_4 = 324,
kp_5 = 325,
kp_6 = 326,
kp_7 = 327,
kp_8 = 328,
kp_9 = 329,
kp_decimal = 330,
kp_divide = 331,
kp_multiply = 332,
kp_subtract = 333,
kp_add = 334,
kp_enter = 335,
kp_equal = 336,
left_shift = 340,
left_control = 341,
left_alt = 342,
left_super = 343,
right_shift = 344,
right_control = 345,
right_alt = 346,
right_super = 347,
menu = 348,
)
"""
Keyboard.Action
Enumerates all key states/actions in accordance with the GLFW spec.
$(INSTANCES)
"""
@enum Action begin
release = 0
press = 1
repeat = 2
end
end
"""
Backend independent enums and fields which
represent mouse actions.
"""
module Mouse
using ..AbstractPlotting: INSTANCES # import the docstring extensions
"""
Mouse.Button
Enumerates all mouse buttons in accordance with the GLFW spec.
$(INSTANCES)
"""
@enum Button begin
left = 0
middle = 2
right = 1 # Conform to GLFW
none = -1 # for convenience
end
"""
Mouse.Action
Enumerates all mouse states/actions in accordance with the GLFW spec.
$(INSTANCES)
"""
@enum Action begin
press = 1
release = 0
end
# deprecated, remove eventually
"""
Mouse.DragEnum
Enumerates the drag states of the mouse.
$(INSTANCES)
"""
@enum DragEnum begin
down
up
pressed
notpressed
end
end
# Void for no button needs to be pressed,
const ButtonTypes = Union{Nothing, Mouse.Button, Keyboard.Button}
struct KeyEvent
key::Keyboard.Button
action::Keyboard.Action
# mod::ButtonModifier
end
struct MouseButtonEvent
button::Mouse.Button
action::Mouse.Action
# mod::ButtonModifier
end