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Forgot to compile without the debugger. Doh!
Final for LD48 20
Cose to finished first level.
Lot of stuff, game is comming together.
Created exit pipe to fix problems with Lumens not being able to find …
…the end of the map.
A lot of changes.
pathing for friendly AI, changes to pipes.
T Pipes work as they should.
Fixed a crash caused by light pipes looping on themselves.
Light pipes should work 100% now. Though I have not tested T-Pipes at…
Light pipe system mostly works now.
More Lightpipe stuff
Split pipe map and tile map.
Inital light pipe stuff.
Added damage to projectile. Spectres can now kill anything that touch…
Behavior Tree stuff for enemies
Added really basic ai code. Friendly AI will shoot at enemies.
Slightly before lunch check-in. Added movement along lightbeam, killi…
First milestone. Player movement and shooting
Inital push. Basic Flixel stuff set up.