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Commits on Nov 3, 2018
  1. Remove excessive arrays in cam3-1 mission.

    KJeff01 committed Nov 3, 2018
    Originally, the script had individual time and audio arrays for missile launch/detonation.
    This was unnecessary and a more sane approach can be used in its place.
  2. Update the changelog.

    KJeff01 committed Oct 8, 2018
    Add missing commit or ticket information where possible.
  3. Delay truck defense building in cam1-4a mission.

    KJeff01 committed Nov 3, 2018
    Wait until a player unit gets to the second LZ to trigger it.
Commits on Oct 31, 2018
  1. Upgrade GLM to 0.9.9.3

    past-due committed Oct 31, 2018
Commits on Oct 30, 2018
  1. Update utfcpp to 2.3.6+

    past-due committed Oct 30, 2018
    Now as a Git submodule
  2. Update BrianGladman/sha

    past-due committed Oct 29, 2018
    Now as a Git submodule
Commits on Oct 26, 2018
  1. Restore factory artifact drops in multiplayer.

    KJeff01 committed Oct 24, 2018
    Was mistakenly removed with commit af9c913.
    
    Fixes ticket 4836.
Commits on Oct 25, 2018
  1. Update utf8proc to 2.2.0+

    past-due committed Oct 25, 2018
Commits on Oct 22, 2018
Commits on Oct 8, 2018
  1. fixes #4833: when starting a new Gamma campaign, Gamma 1 transporter …

    Forgon2100 committed Sep 26, 2018
    …drops no longer contain 7 randomly selected units, but consist of precisely
    
    - 4 Assault Guns
    - 2 Hyper Velocity Cannons
    - 2 Cyclone AA Turrets
    - 2 Trucks
  2. fixes #4832: allow flamers and all AA units to fire on the move in ca…

    Forgon2100 committed Oct 4, 2018
    …mpaign games, just like in multiplayer.
    
    Affected turrets:
    
    - Flamer
    - Inferno
    - Cyclone Flak Turret (exists only in campaign)
    - Vindicator SAM
    
    Note that the scavengers' flamer used by their Firebus must still stop to fire.
Commits on Oct 7, 2018
  1. Add missing license header

    past-due committed Sep 18, 2018
Commits on Sep 27, 2018
  1. synch: Adjust droid counts while processing GAME_GIFT.

    Cyp committed Sep 27, 2018
    Might fix #4708 with a bit of wishful thinking.
  2. minimap: Unblur radar minimap when zooming in on it.

    Cyp committed Sep 23, 2018
    Refs #4708.
Commits on Sep 24, 2018
Commits on Sep 18, 2018
  1. Add a few paranoid asserts/logs.

    Cyp committed Sep 18, 2018
Commits on Sep 13, 2018
  1. synch: Move countUpdate() to start of gameStateUpdate().

    Cyp committed Sep 13, 2018
    Hopefully fixes #4785.
Commits on Sep 9, 2018
  1. synch: Add some temporary debug info.

    Cyp committed Sep 9, 2018
    Refs ticket:4785.
Commits on Sep 8, 2018
  1. valgrind: Fix uninitialised StateButton::currentState.

    Cyp committed Sep 8, 2018
    Conditional jump or move depends on uninitialised value(s)
       at 0x3D2120: StateButton::setState(unsigned int) (button.cpp:282)
       by 0x245EA0: makeObsoleteButton(WIDGET*) (hci.cpp:3516)
       by 0x246AC0: intAddStats(BASE_STATS**, unsigned int, BASE_STATS*, BASE_OBJECT*) (hci.cpp:3573)
       by 0x24864E: intAddObjectStats(BASE_OBJECT*, unsigned int) (hci.cpp:1808)
       by 0x24BC51: intAddObjectWindow(BASE_OBJECT*, BASE_OBJECT*, bool) (hci.cpp:3292)
       by 0x1ED6D7: dealWithLMBStructure (display.cpp:1749)
       by 0x1ED6D7: dealWithLMBObject (display.cpp:1897)
       by 0x1ED6D7: dealWithLMB() (display.cpp:1928)
       by 0x1EDD5F: processMouseClickInput() (display.cpp:634)
       by 0x278DF7: renderLoop() (loop.cpp:315)
       by 0x279DD1: gameLoop() (loop.cpp:717)
       by 0x27A54A: runGameLoop (main.cpp:944)
       by 0x27A54A: mainLoop() (main.cpp:1050)
       by 0x458C10: wzMainEventLoop() (main_sdl.cpp:2271)
       by 0x27B847: realmain(int, char**) (main.cpp:1392)