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Does it help? 2.5d view on OpenGL 3.0 #1700

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@klayoutmatthias

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@klayoutmatthias

In order to deal with a number of reports I received with respect to non-functional 2.5d views, I ported the view to GLSL 1.20 and removed the geometry shader. It should be compatible with OpenGL 3.0 now.

I have some hope this fixes the issue on MacOS.

The code is in the d25view-fixing branch (https://github.com/KLayout/klayout/tree/d25view-fixing).

It could use some memory optimization, but first I would like to have some feedback.

If you want to help, please give it a try and let me know if your 2.5d problem is fixed.

Thanks and best regards,

Matthias

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