diff --git a/B9PartSwitch/PartSwitch/ModuleB9PartSwitch.cs b/B9PartSwitch/PartSwitch/ModuleB9PartSwitch.cs
index 185dd82..3ab5a05 100644
--- a/B9PartSwitch/PartSwitch/ModuleB9PartSwitch.cs
+++ b/B9PartSwitch/PartSwitch/ModuleB9PartSwitch.cs
@@ -229,13 +229,32 @@ public override void OnStartFinished(StartState state)
public override string GetInfo()
{
+ // Rearrange building string used in VAB PartInfo popup, so that it is
+ // only defined for tanks that switch resources. This is to drop side
+ // panels that just list multiple texture changes adding clutter with
+ // no functionally useful data about the part.
+
InitializeSubtypes();
- string outStr = $"{SubtypesCount} {switcherDescriptionPlural}";
+ string outStr = " "; // just to keep it from being undefined and throwing an error.
+
+ bool onetime = true; // For subtype count and desciption
foreach (var subtype in subtypes)
{
- outStr += $"\n- {subtype.title}";
+ bool first = true; // for subtype title
foreach (var resource in subtype.tankType)
- outStr += $"\n - {resource.resourceDefinition.displayName}: {resource.unitsPerVolume * GetTotalVolume(subtype) :0.#}";
+ {
+ if (onetime)
+ {
+ onetime = false;
+ outStr = $"{SubtypesCount} {switcherDescriptionPlural}";
+ }
+ if (first)
+ {
+ first = false;
+ outStr += $"\n- {subtype.title}";
+ }
+ outStr += $"\n - {resource.resourceDefinition.displayName}: {resource.unitsPerVolume * GetTotalVolume(subtype):0.#}";
+ }
}
return outStr;
}