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Hello there

I am Aaron, a technical animator in the games industry, currently based in germany.

Currently I work at Claymore Game Studios on the next entry in the long standing "Commandos"-Series.

One of my personal projects is a hopefully more comprehensive documentation of Unreals AnimNodes. You kand find the documentation on my personal website over here Links to other socials can be found there as well.

I enjoy long walks on the beach, candle light dinners, puppies and animated violence.

My Plugin:

Animation Actor System Product Page and the Animation Actor System Docs

Main Tools:

Blender, Maya, Unreal Engine

Main Programming Languages:

Python, C++, Blueprints(Unreal Engines Visual Scripting Language)

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    Generic but useful functionality to handle Unreal Engines AnimMetaData.

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