Motion System

Since Build 965 Alpha ABS supports improved motion system for weapons
⚠️⚠️⚠️ Since Build 1050 DEPRECATED, use: Motion System 2
1. Create Sprite Sheet for motion
- Sprites for motions must be in 📁 img/characters
- Sprite name structure: zmotion_$actor_$index_$motionName
where$actor- file name with actor graphics
$index- index of actor on this graphic file$motionName- name of this motion (for use in game)
Example: zmotion_Actor1_0_Bow.png - motion graphic file for Harold with Bow
Sprite file structure

2. Using motion in game
-
Add
<motion:$motionName>to weapon Note section
-
If you need adjust Y of motion image, use
<motionOffset:X>, where X - offset in pixels for Y coordinate
3. Using motions with Enemies 👹
- Add
<motion:1>to the enemy Note section - Motion image structure and name is same, but one difference! ⚠️ $motionName must be main
Example: zmotion_Monster_0_main.png
