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  • Arctic Code Vault Contributor

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@Unvanquished @BinetReseau

Pinned

  1. A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    C++ 1.9k 367

  2. DO NOT USE, UPSTREAM REPO IS https://dawn.googlesource.com/dawn

    C++ 155 35

425 contributions in the last year

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Contribution activity

November 2020

Created a pull request in gpuweb/cts that received 3 comments

Port the renderPass resolve tests from GLSL to WGSL

PTAL! They fail on my machine but the GLSL tests fail in the same way.

+235 −1 3 comments

Created an issue in gpuweb/gpuweb that received 8 comments

Using unsigned integers for `textureLoad` and friends?

Currently the textureLoad family of function use signed integer for coordinates, for example this is one of the overloads: vec4<type> textureLoad(t…

8 comments
Opened 5 other issues in 3 repositories

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